2020-03-24 13:18:26 +00:00
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#define RANDRING_SIZE 256
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extern uint8_t randring[RANDRING_SIZE];
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#if GAME == 2
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extern uint8_t randring_p;
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uint8_t pascal near randring1_next8(void);
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uint8_t pascal near randring1_next8_and(uint8_t mask);
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uint16_t pascal near randring1_next16(void);
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uint8_t pascal near randring2_next8(void);
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uint8_t pascal near randring2_next8_and(uint8_t mask);
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#endif
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2020-08-16 14:03:31 +00:00
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uint16_t pascal near randring2_next16(void);
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