ReC98/th03/resident.hpp

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enum key_mode_t {
KM_KEY_KEY,
KM_JOY_KEY,
KM_KEY_JOY
};
enum vs_mode_t {
VS_1P_CPU = 0,
VS_1P_2P = 1,
VS_CPU_CPU = 2,
};
enum game_mode_t {
GM_NONE = 0,
GM_STORY = 1,
GM_DEMO = 0x7F,
GM_VS = 0x80,
GM_VS_1P_CPU = GM_VS + VS_1P_CPU,
GM_VS_1P_2P = GM_VS + VS_1P_2P,
GM_VS_CPU_CPU = GM_VS + VS_CPU_CPU,
};
// Won't enter [score_last[0]] into YUME.NEM, even if it's high enough for a
// place. Also used for just showing the high scores from the main menu.
#define STAGE_NONE -1
#define STAGE_ALL 99
#define STAGE_COUNT 9
#define CREDIT_LIVES 2
#define DEMO_COUNT 4
#define RES_ID "YUMEConfig"
typedef struct {
char id[RES_ID_LEN];
unsigned char rank;
playchar_paletted_t playchar_paletted[PLAYER_COUNT];
bool is_cpu[PLAYER_COUNT];
long rand;
int8_t unused_1;
unsigned char bgm_mode;
unsigned char key_mode;
unsigned char pid_winner;
score_lebcd_t score_last[PLAYER_COUNT];
unsigned char game_mode;
playchar_paletted_t story_opponents[STAGE_COUNT];
int8_t unused_2;
unsigned char story_stage;
unsigned char story_lives;
bool show_score_menu;
unsigned char rem_credits;
bool op_skip_animation;
unsigned char skill;
unsigned char demo_num; // 0 = no demo active
int8_t unused_3[198];
} resident_t;