ReC98/platform/x86real/pc98/blitter.hpp

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/// Optimized byte-aligned sprite blitter
/// -------------------------------------
typedef void (* blit_func_t)(seg_t plane_seg, const void far* sprite);
struct Blitter {
blit_func_t write;
blit_func_t or;
};
// Internals
// ---------
// Mainly here because BLITPERF needs access to them to implement custom
// blitters.
static const upixel_t UNROLL_H = 8;
struct blit_state_t {
vram_offset_t vo;
// First blitted byte within the sprite. Can be nonzero if the sprite was
// clipped at the left or top edge of VRAM.
uint16_t sprite_offset;
// Always set to the original width of the sprite. Can be larger than the
// blitted width if the sprite is clipped.
vram_byte_amount_t sprite_w;
// 16-bit because it gets loaded into BX anyway.
pixel_t loops_remainder;
int16_t loops_unrolled;
};
extern blit_state_t blit_state;
#define blitter_body(plane_seg, sprite, func_row, row_p1, row_p2) { \
register int16_t loops_unrolled = blit_state.loops_unrolled; \
_SI = FP_OFF(sprite); \
_SI += blit_state.sprite_offset; \
_DI = blit_state.vo; \
_DX = blit_state.sprite_w; \
_BX = blit_state.loops_remainder; \
\
/* Turbo C++ 4.0J does not back up DS if the function mutates it. */ \
/* [blit_state] can't be accessed anymore beyond this point! */ \
_asm { push ds; } \
_DS = FP_SEG(sprite); \
_ES = plane_seg; \
\
static_assert(UNROLL_H == 8); \
switch(_BX) { \
case 0: do { func_row(row_p1, row_p2) \
case 7: func_row(row_p1, row_p2) \
case 6: func_row(row_p1, row_p2) \
case 5: func_row(row_p1, row_p2) \
case 4: func_row(row_p1, row_p2) \
case 3: func_row(row_p1, row_p2) \
case 2: func_row(row_p1, row_p2) \
case 1: func_row(row_p1, row_p2) \
/* */} while(--loops_unrolled > 0); \
} \
\
_asm { pop ds; } \
}
// ---------
// Initialization
// --------------
// All of these set up blitting of a ([w]*8)×[h]-pixel sprite at the given VRAM
// offset, cutting it at the respectively checked VRAM boundaries and assuming
// that it does not touch the others. If the sprite would be cut to a width or
// height of 0, they return a `nullptr` and leave the blitter in an invalid
// state.
// Checks all 4 edges of VRAM.
const Blitter __ds* blitter_init_clip_lrtb(
vram_x_t left, vram_y_t top, vram_byte_amount_t w, pixel_t h
);
// Checks the bottom edge of VRAM, assumes that the sprite does not intersect
const Blitter __ds* blitter_init_clip_b(
vram_x_t left, vram_y_t top, vram_byte_amount_t w, pixel_t h
);
// --------------