ReC98/th05/main_01.cpp

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/* ReC98
* -----
* Code segment #1 of TH05's MAIN.EXE
*/
extern "C" {
#include "th05/th05.hpp"
void pascal far nullsub_1(void);
void pascal near nullfunc_near(void);
void pascal near playfield_fillm_32_0_320_192(void);
void pascal near playfield_fillm_0_0_384_192__2(void);
void pascal near playfield_fillm_0_205_384_163(void);
void pascal near playfield_fillm_64_56_256_256(void);
void pascal near playfield_fillm_0_0_384_192__1(void);
void pascal near playfield_fillm_0_104_384_192(void);
char boss_phase_timed_out = 0;
void pascal near boss_reset(void);
#include "th05/stage/setup.cpp"
// Adds the entire score delta at once to the current score.
void pascal score_delta_commit(void)
{
while(score_delta > 0) {
score_update_and_render();
}
}
}