ReC98/th01/th01.asm

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GAME = 1
reiidenconfig_t struc ; (sizeof=0x4B)
id db 13 dup(?) ; = "ReiidenConfig"
db ?
rank db ?
bgm_mode db ? ; 0 = off, 1 = FM
bombs db ?
start_lives_extra db ? ; Add 2 for the actual number of lives
end_flag db ?
unused_1 db ?
route db ? ; 0 = <20><><EFBFBD>E, 1 = <20>n<EFBFBD><6E>
rem_lives db ?
snd_need_init db ?
unused_2 db ?
mode db ? ; 0 = regular, 1 = test, 3 = debug
bullet_speed dw ?
rand dd ?
score dd ?
continues_total dd ?
continues_per_scene dw 4 dup(?)
bonus_per_stage dd 4 dup(?) ; of the current scene
stage dw ?
hiscore dd ?
score_highest dd ? ; among all continues
p_value dw ?
reiidenconfig_t ends