ReC98/th05/main/select_for_playchar.asm

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NASM
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; Returns the parameter for the current player character. The ASM always
; passes the 4 parameters with two 32-bit pushes, whose visual layout matches
; the parameter list:
;
; push ([for_reimu] shl 16) or [for_marisa]
; push ( [for_mima] shl 16) or [for_yuuka]
; int pascal far select_for_playchar(
; int for_reimu, int for_marisa,
; int for_mima, int for_yuuka
; );
public SELECT_FOR_PLAYCHAR
select_for_playchar proc far
mov al, _playchar
jmp short select_for
select_for_playchar endp
nop