2020-08-14 15:52:47 +00:00
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#include "th04/main/playperf.hpp"
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#include "th04/main/bullet/bullet.hpp"
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#define tmpl bullet_template
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void near tune_for_easy(void)
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{
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switch(tmpl.pattern) {
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case BP_STACK:
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case BP_STACK_AIMED:
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tmpl.delta.stack_speed -= (tmpl.delta.stack_speed / 4);
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if(tmpl.count >= 2) {
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tmpl.count--;
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}
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break;
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case BP_SPREAD:
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case BP_SPREAD_AIMED:
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if(tmpl.count >= 3) {
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tmpl.count -= 2;
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}
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break;
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case BP_RANDOM_ANGLE:
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case BP_RING:
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case BP_RING_AIMED:
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tmpl.count /= 2;
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break;
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}
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}
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void near tune_for_hard(void)
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{
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switch(tmpl.pattern) {
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case BP_SINGLE_AIMED:
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tmpl.pattern = BP_STACK_AIMED;
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tmpl.count = 2;
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tmpl.delta.stack_speed = to_sp(0.375f);
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break;
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case BP_SINGLE:
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tmpl.pattern = BP_STACK;
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tmpl.count = 2;
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tmpl.delta.stack_speed = to_sp(0.375f);
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break;
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case BP_STACK:
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case BP_STACK_AIMED:
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tmpl.delta.stack_speed += (tmpl.delta.stack_speed / 2);
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break;
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case BP_SPREAD:
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case BP_SPREAD_AIMED:
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tmpl.count += 2;
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break;
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case BP_RING:
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case BP_RING_AIMED:
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tmpl.count *= 3;
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tmpl.count /= 2;
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if(tmpl.count > 48) {
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tmpl.count = 48;
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}
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break;
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case BP_RANDOM_ANGLE:
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case BP_RANDOM_ANGLE_AND_SPEED:
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tmpl.count += (tmpl.count / 2);
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break;
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}
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}
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void near tune_for_lunatic(void)
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{
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switch(tmpl.pattern) {
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case BP_SINGLE_AIMED:
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tmpl.pattern = BP_SPREAD_AIMED;
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tmpl.count = 3;
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2020-10-02 12:42:40 +00:00
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tmpl.delta.spread_angle = +0x06;
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2020-08-14 15:52:47 +00:00
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break;
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case BP_SINGLE:
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tmpl.pattern = BP_SPREAD;
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tmpl.count = 3;
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2020-10-02 12:42:40 +00:00
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tmpl.delta.spread_angle = +0x06;
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2020-08-14 15:52:47 +00:00
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break;
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case BP_STACK:
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case BP_STACK_AIMED:
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tmpl.delta.stack_speed += (tmpl.delta.stack_speed / 2);
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tmpl.count++;
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break;
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case BP_SPREAD:
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case BP_SPREAD_AIMED:
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tmpl.count += 4;
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break;
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case BP_RING:
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case BP_RING_AIMED:
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tmpl.count *= 2;
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if(tmpl.count > 48) {
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tmpl.count = 48;
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}
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break;
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case BP_RANDOM_ANGLE:
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case BP_RANDOM_ANGLE_AND_SPEED:
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tmpl.count *= 2;
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break;
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}
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}
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void near tune_for_playperf(void)
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{
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switch(tmpl.pattern) {
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case BP_STACK:
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case BP_STACK_AIMED:
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if(playperf >= 24) {
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tmpl.count++;
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} else if((playperf <= 6) && (tmpl.count >= 2)) {
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tmpl.count--;
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}
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break;
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case BP_SPREAD:
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case BP_SPREAD_AIMED:
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if(playperf >= 24) {
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tmpl.count += 2;
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} else if((playperf <= 6) && (tmpl.count >= 3)) {
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tmpl.count -= 2;
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}
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break;
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case BP_RING:
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case BP_RING_AIMED:
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if(playperf >= 24) {
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tmpl.count += 4;
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} else if(playperf >= 20) {
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tmpl.count += 2;
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} else if(tmpl.count >= 5) {
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if(playperf <= 10) {
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tmpl.count -= 2;
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}
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if(playperf <= 4) {
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tmpl.count -= 4;
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}
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}
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break;
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}
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}
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#undef tmpl
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void pascal near bullet_template_tune_easy(void)
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{
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tune_for_playperf();
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tune_for_easy();
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}
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void pascal near bullet_template_tune_normal(void)
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{
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tune_for_playperf();
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}
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void pascal near bullet_template_tune_hard(void)
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{
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tune_for_playperf();
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tune_for_hard();
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}
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void pascal near bullet_template_tune_lunatic(void)
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{
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tune_for_playperf();
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tune_for_lunatic();
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}
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