ReC98/th04/math/vector.cpp

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#pragma option -zCSHARED
#include "th01/math/polar.hpp"
#include "th03/math/polar.hpp"
#include "th04/math/vector.hpp"
int pascal polar(int center, int radius, int ratio)
{
return (((static_cast<long>(radius) * ratio) >> 8) + center);
}
void pascal vector2_at(
SPPoint near &ret,
subpixel_t origin_x,
subpixel_t origin_y,
subpixel_t length,
int angle
)
{
_BX = angle;
#if (GAME == 5)
_BH ^= _BH;
#endif
_BX += _BX; // *= sizeof(short)
ret.x.v = polar_x_fast_unsafe(origin_x, length, _BX);
ret.y.v = polar_y_fast_unsafe(origin_y, length, _BX);
}