ReC98/th04/formats/bb_boss.cpp

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void pascal near bb_boss_load(const char far *fn)
{
#if (GAME == 5)
bb_boss_seg = bb_load(fn);
#else
file_ropen(fn);
bb_boss_seg = HMem<bb_tiles8_t>::alloc(BB_SIZE);
file_read(bb_boss_seg, BB_SIZE);
file_close();
#endif
}
#if (GAME == 5)
void near bb_boss_free(void)
#else
void far bb_boss_free(void)
#endif
{
if(bb_boss_seg) {
HMem<bb_tiles8_t>::free(bb_boss_seg);
bb_boss_seg = 0;
}
}