2020-05-10 17:05:43 +00:00
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extern bool mode_debug;
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extern bool16 mode_test;
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2020-12-12 17:34:08 +00:00
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// Deals damage to every damageable object on screen if true.
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extern bool16 test_damage;
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2020-05-10 17:05:43 +00:00
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/// Memory info screen
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/// ------------------
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// Hides the graphics layer and enters a memory usage screen with some debug
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// options, in a blocking way. Set [input_mem_leave] to `true` to return to
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// the game.
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void test_mem();
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// Reactivates the graphics layer and clears the text layer.
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void test_show_game();
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/// ------------------
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