ReC98/ReC98.inc

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; ReC98
; Main include file
; Order segments alphabetically.
; Rather ugly workaround to prevent the automatically generated code segment
; for the large model (filename_TEXT) from enforcing its word alignment
; between _TEXT and the first code segment even though we never emit anything
; into it.
; However, this merely pushes filename_TEXT before _TEXTC, and therefore
; breaks another group of files. In these, we actually have to rename that
; automatically generated code segment to one that is expected to have word
; alignment.
.alpha
locals
include libs/BorlandC/RULES.ASI
include libs/BorlandC/doserror.inc
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include libs/BorlandC/errno.inc
include libs/BorlandC/stdio.inc
include libs/master.lib/func.inc
include libs/master.lib/super.inc
include libs/master.lib/bgm.inc
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include libs/master.lib/pf.inc
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include libs/master.lib/clip.inc
include libs/master.lib/macros.inc
include libs/kaja/kaja.inc
include pc98.inc
include th01/hardware/egc.inc
include th02/playfld.inc
include th02/formats/pi_slots.inc
include th03/formats/cdg.inc
nopcall macro func
if LDATA
nop ; PC-98 Touhou compatibility
endif
call func
endm
; Avoids specifying both segment and offset of a function. Too bad that it
; still doesn't cause TASM to require [func] to be a valid identifier.
setfarfp macro farfp, func
mov word ptr farfp+2, seg func
mov word ptr farfp, offset func
endm
pushSS_ macro
if LDATA
push ss
endif
endm
popCX_ macro
if LDATA
pop cx
endif
endm
twobyte_t struc
lo db ?
hi db ?
twobyte_t ends
; master.lib extensions
; ---------------------
; super_roll_put_1plane() plane_put constants
PLANE_PUT = 0FF00h or GC_RMW
; RGB color triple, used for the Palettes structure
rgb_t struc
r db ?
g db ?
b db ?
rgb_t ends
PALETTE_COLORS = 16
palette_t struc
colors rgb_t PALETTE_COLORS dup(<?>)
palette_t ends
; ---------------------
TILE_W = 16
TILE_H = 16
TILE_VRAM_W = (TILE_W / 8)
TILES_Y = 1 + (PLAYFIELD_H / TILE_H) + 1
TILES_X = (PLAYFIELD_W / TILE_W)
TILE_FLAG_H = (TILE_H / 2)
TILE_FLAGS_Y = TILES_Y * (TILE_H / TILE_FLAG_H)
; Rank definitions
RANK_EASY = 0
RANK_NORMAL = 1
RANK_HARD = 2
RANK_LUNATIC = 3
RANK_EXTRA = 4
RANK_COUNT = 5