/// Animation frame counts
/// ----------------------
#define HITSHOT_CELS 4
#define BULLET_CLOUD_CELS 4
#define BULLET_DECAY_CELS 4
// Directional bullets with one axis of symmetry; sprites cover 180 degrees
#define BULLET_D_CELS 16
// Vector bullets with no axis of symmetry; sprites cover all 360 degrees
#define BULLET_V_CELS 32