ReC98/th04/main/boss/boss[bss].asm

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NASM
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boss_statebyte_t union
if (GAME eq 5)
BSB_yumeko_interval_phase4 db ?
BSB_yumeko_interval_phase7 db ?
else
BSB_angle_mirror_y db ?
BSB_bitless_pattern_started db ?
BSB_cluster_angle db ?
BSB_delta_angle_between_rings db ?
BSB_direction db ?
BSB_gengetsu_started db ?
BSB_flystep_pointreflected_frame db ?
BSB_orb_count db ?
BSB_orb_interval db ?
BSB_origin_offset_x db ? ; pixel_t
BSB_last_frame_with_bits_alive db ?
BSB_pattern_num_prev db ?
BSB_patterns_done db ?
BSB_pellet_stack_angle db ?
BSB_thicklaser_radius db ?
BSB_spread db ?
BSB_spread_angle db ?
BSB_spread_angle_range db ?
BSB_spread_delta_angle db ?
BSB_spread_interval db ?
BSB_spread_speed db ?
BSB_spread_turns_max db ?
BSB_spin_ring db ?
BSB_stack db ?
BSB_stack_left_angle db ?
BSB_stack_right_angle db ?
BSB_stacks_fired db ?
BSB_subpattern_id db ?
BSB_subpattern_num db ?
endif
boss_statebyte_t ends
public _boss_statebyte
_boss_statebyte db 16 dup (?)