ReC98/th01/hardware/input_mf.cpp

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// Input state of REIIDEN.EXE and FUUIN.EXE.
#include "th01/hardware/input.hpp"
static bool input_unused = false; // ZUN bloat
uint8_t input_lr = INPUT_NONE;
bool input_mem_enter = false;
bool input_mem_leave = false;
bool input_shot = false;
bool player_is_hit = false;
bool input_bomb = false;
bool paused = false;
bool input_ok = false;
bool input_strike = false;
bool input_up = false;
bool input_down = false;