2019-09-14 14:41:16 +00:00
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/* ReC98
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* -----
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* Include file for TH05
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*/
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#include "ReC98.h"
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2019-09-15 17:36:17 +00:00
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#include "th04/shared.hpp"
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[Decompilation] [th05] Stage setup
"Yeah, let's do this real quick, how can this possibly be hard, it's
just MOVs and a few function calls"…
…except that these MOVs access quite a lot of data, which we now all
have to declare in the C world, hooray.
Once it came to midbosses and bosses, I just turned them into C structs
after all. Despite what I said in 260edd8… after all, the ASM world
doesn't care about the representation in the C world, so they don't
necessarily have to be the same.
Since these structs can't contain everything related to midbosses and
bosses (really, why did all those variables have to be spread out like
this, ZUN?), it also made for a nice occasion to continue the "stuff"
naming scheme, describing "an obviously incomplete collection of
variables related to a thing", first seen in 160d4eb.
Also, PROCDESC apparently is the only syntactically correct option to
declare an extern near proc?
Also, that `boss_phase_timed_out` variable only needs to be here
already because TCC enforces word alignment for the .data segment…
yeah, it's technically not related to this commit, but why waste time
working around it if we can just include that one variable.
Completes P0030, funded by zorg.
2019-09-15 18:14:00 +00:00
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2019-09-16 11:01:53 +00:00
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/// Formats
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/// -------
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bb_seg_t pascal near bb_load(const char far *fn);
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/// -------
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[Decompilation] [th05] Stage setup
"Yeah, let's do this real quick, how can this possibly be hard, it's
just MOVs and a few function calls"…
…except that these MOVs access quite a lot of data, which we now all
have to declare in the C world, hooray.
Once it came to midbosses and bosses, I just turned them into C structs
after all. Despite what I said in 260edd8… after all, the ASM world
doesn't care about the representation in the C world, so they don't
necessarily have to be the same.
Since these structs can't contain everything related to midbosses and
bosses (really, why did all those variables have to be spread out like
this, ZUN?), it also made for a nice occasion to continue the "stuff"
naming scheme, describing "an obviously incomplete collection of
variables related to a thing", first seen in 160d4eb.
Also, PROCDESC apparently is the only syntactically correct option to
declare an extern near proc?
Also, that `boss_phase_timed_out` variable only needs to be here
already because TCC enforces word alignment for the .data segment…
yeah, it's technically not related to this commit, but why waste time
working around it if we can just include that one variable.
Completes P0030, funded by zorg.
2019-09-15 18:14:00 +00:00
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/// Stages
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/// ------
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void pascal near stage2_update(void);
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void pascal near stage2_invalidate(void);
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/// ------
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/// Midbosses
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/// ---------
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MIDBOSS_DEC(1);
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MIDBOSS_DEC(2);
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MIDBOSS_DEC(3);
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MIDBOSS_DEC(4);
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MIDBOSS_DEC(5);
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MIDBOSS_DEC(x);
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/// ---------
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/// Bosses
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/// ------
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2019-09-16 12:07:37 +00:00
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// Callbacks
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extern nearfunc_t_near boss_custombullets_render;
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[Decompilation] [th05] Stage setup
"Yeah, let's do this real quick, how can this possibly be hard, it's
just MOVs and a few function calls"…
…except that these MOVs access quite a lot of data, which we now all
have to declare in the C world, hooray.
Once it came to midbosses and bosses, I just turned them into C structs
after all. Despite what I said in 260edd8… after all, the ASM world
doesn't care about the representation in the C world, so they don't
necessarily have to be the same.
Since these structs can't contain everything related to midbosses and
bosses (really, why did all those variables have to be spread out like
this, ZUN?), it also made for a nice occasion to continue the "stuff"
naming scheme, describing "an obviously incomplete collection of
variables related to a thing", first seen in 160d4eb.
Also, PROCDESC apparently is the only syntactically correct option to
declare an extern near proc?
Also, that `boss_phase_timed_out` variable only needs to be here
already because TCC enforces word alignment for the .data segment…
yeah, it's technically not related to this commit, but why waste time
working around it if we can just include that one variable.
Completes P0030, funded by zorg.
2019-09-15 18:14:00 +00:00
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extern unsigned int boss_sprite_left;
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extern unsigned int boss_sprite_right;
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extern unsigned int boss_sprite_stay;
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extern boss_stuff_t boss2;
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BOSS_DEC(sara);
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BOSS_DEC(louise);
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BOSS_DEC(alice);
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BOSS_DEC(mai_yuki);
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// Pointing to the same address as `boss2`! Might not be possible anymore once
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// that variable has to be moved to a C++ translation unit...
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extern boss_stuff_t yuki;
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BOSS_DEC(yumeko);
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extern unsigned char yumeko_interval_phase4;
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extern unsigned char yumeko_interval_phase7;
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BOSS_DEC(shinki);
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BOSS_DEC(exalice);
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2019-09-15 17:36:17 +00:00
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/// ------
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