ReC98/th02/main/item/shared.hpp

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// Item declarations shared with later games
// -----------------------------------------
// Amount of items dropped when losing a life
#define ITEM_MISS_COUNT 5
static const int POWER_OVERFLOW_MAX = 42;
// Amount of score points to grant for collecting more power items while at
// full power.
extern int16_t POWER_OVERFLOW_BONUS[POWER_OVERFLOW_MAX];