ReC98/th01/sprites/ileave_m.h

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// Combines dots from VRAM page 1 (where the mask is 0) with dots from VRAM
// page 0 (where the mask is 1).
static const int INTERLEAVE_MASK_COUNT = 10;
static const pixel_t INTERLEAVE_W = 8;
static const pixel_t INTERLEAVE_H = 8;
typedef struct {
dots8_t dots[INTERLEAVE_MASK_COUNT][INTERLEAVE_H];
} interleave_masks_t;
extern const interleave_masks_t sINTERLEAVE_MASKS;