2019-12-30 20:38:58 +00:00
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extern unsigned long frames_unused;
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2020-06-18 18:01:29 +00:00
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// Stage-relative frame counter. Reset to 0 when moving to a new stage.
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2019-12-30 20:38:58 +00:00
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extern unsigned int stage_frame;
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extern unsigned char stage_frame_mod2;
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extern unsigned char stage_frame_mod4;
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extern unsigned char stage_frame_mod8;
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extern unsigned char stage_frame_mod16;
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// Total number of frames, across all stages, whose rendering took longer than
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// the vsync time of a single frame. (Pausing the game will also increment
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// this value!)
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extern unsigned long total_slow_frames;
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// Total number of frames rendered, across all stages (= including bosses)
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extern unsigned long total_frames;
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// Total number of .STD VM frames rendered, across all stages (= excluding
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// bosses)
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extern unsigned int total_std_frames;
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