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ReC98
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ReC98
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th05
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th05.inc
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Replace MASTERMOD with a per-game constant Yup, packfiles finally proved that we really have a different set of changes to master.lib in every game. Also, there are bound to be more of these game- specific small changes to otherwise identical code in ZUN's own code. And hey, no need to define that value in the build scripts anymore. (I've also considered just copying modified versions into the individual game subdirectories, but it's not too nice to expect people to diff them in order to actually understand why these copies exist and where the changes actually are.)
2014-11-15 01:03:41 +00:00
GAME
=
5
[Maintenance] Mirror the TH04/TH05 C header sharing on the ASM side Part of P0032, funded by zorg.
2019-09-20 19:05:27 +00:00
include
th04
/
shared
.
inc
[Reverse-engineering] [th02/th04/th05] .map file loading Funded by -Tom-.
2018-03-16 06:43:20 +00:00
[Reverse-engineering] [th05] Player shot animation types Funded by -Tom-.
2019-02-26 19:51:30 +00:00
include
th05
/
shot_types
.
inc