ReC98/th05/hitshots[bss].asm

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; Decay animation after a shot hit a stage enemy or boss. [patnum] is assumed
; to be a 16×16 sprite.
; TODO: Remove the anti-collision HITSHOT_ prefix once this gets decompiled.
hitshot_t struc
HITSHOT_age db ?
patnum db ?
pos motion_t <?>
hitshot_t ends
HITSHOT_W = 16
HITSHOT_H = 16
HITSHOT_COUNT = 24
HITSHOT_AGE_MAX = 13
HITSHOT_AGE_CLIPPED = 18
public _hitshots
_hitshots hitshot_t HITSHOT_COUNT dup(<?>)