2019-11-26 21:47:07 +00:00
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public _zunsoft_palette
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2018-03-21 22:20:04 +00:00
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_zunsoft_palette db 48 dup(?)
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; ZUN Soft logo explosion structure.
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; These are only animated by increasing the distance; origin, angle, and speed
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; stay constant.
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; For increased precision, all coordinates (origin, distance, and speed) are
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; stored in units of 1/16th of a pixel.
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zunsoft_pyro_t struc
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alive db ?
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frame db ? ; since creation
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origin Point ?
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distance_prev dw ? ; unused
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distance dw ?
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speed dw ?
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angle db ?
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patnum_base db ? ; displayed sprite is incremented every 4 frames
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zunsoft_pyro_t ends
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ZUNSOFT_PYRO_COUNT = 256
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_zunsoft_pyros zunsoft_pyro_t ZUNSOFT_PYRO_COUNT dup(<?>)
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