ReC98/libs/sprite16/sprite16.h

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// Function numbers for the SPRITE16.COM driver, according to SPRITE16.DOC.
// Refer to this file for the actual documentation on the functions itself,
// the comments here only provide additional context.
// Only includes functions that are actually used in TH03.
#define SPRITE16 0x42
typedef enum {
// Derives SPRITE16's internal alpha masks used for monochrome and
// overlapped drawing from the sprite data area in VRAM. Should
// consequently be called after every change to that area.
SPRITE16_GENERATE_ALPHA = 1,
SPRITE16_PUT = 2,
SPRITE16_SET_MONO = 3,
SPRITE16_SET_COLOR = 4,
// Determines whether the VRAM area that will be occupied by newly drawn
// sprites will be
// • cleared using the alpha mask generated by SPRITE16_GENERATE_ALPHA
// before drawing (DX = OVERLAP_CLEAR, default)
// • or left as is, with the bits of the new sprite being ORed on top of
// the existing VRAM content, separately on every individual bitplane
// (DX = OVERLAP_OR). This will consequently produce interesting colors
// wherever two sprites overlap.
// This setting is ignored when in monochrome mode, which always touches
// all bitplanes according to the alpha mask, identical to monochrome
// blitting using the GRCG in RMW mode (e.g. using master.lib's
// grcg_setcolor()).
SPRITE16_SET_OVERLAP = 5,
SPRITE16_SET_MASK = 8
} sprite16_func_t;
typedef enum {
OVERLAP_CLEAR = 1,
OVERLAP_OR = 0
} sprite16_overlap_t;
#define SPRITE16_RES_Y 200