ReC98/platform/x86real/pc98/blitter.cpp

130 lines
2.9 KiB
C++
Raw Normal View History

#include "platform.h"
#include "x86real.h"
#include "pc98.h"
#include "planar.h"
#include "platform/x86real/pc98/blitter.hpp"
blit_state_t blit_state;
// Supported widths
// ----------------
// Refer to blitter_body() for the register allocation.
#define FOREACH_WIDTH \
X(8) \
X(16) \
// We want to use a pseudoregister for optimal code generation, but Turbo C++
// 4.0J insists on seeing the template type in the function arguments. So, we
// just pass a dummy value we never actually use.
template <class RowDots> inline void single_write(RowDots *) {
*((RowDots __es *)(_DI)) = *((RowDots __ds *)(_SI));
}
template <class RowDots> inline void single_or(RowDots *) {
*((RowDots __es *)(_DI)) |= *((RowDots __ds *)(_SI));
}
// ----------------
// Row blitters
// ------------
#define row(func_single, type) \
func_single(reinterpret_cast<type *>(0)); _SI += _DX; _DI += ROW_SIZE;
#define X(width) \
void write_##width##(seg_t plane_seg, const void far* sprite) \
{ \
blitter_body(plane_seg, sprite, row, single_write, dots##width##_t); \
} \
\
void or_##width##(seg_t plane_seg, const void far* sprite) \
{ \
blitter_body(plane_seg, sprite, row, single_or, dots##width##_t); \
} \
FOREACH_WIDTH
#undef X
// Non-`const` because BLITPERF wants to patch these.
Blitter BLITTER_FUNCS[] = {
{ nullptr, nullptr }, // We want this array to be 1-based
#define X(width) \
{ write_##width, or_##width },
FOREACH_WIDTH
#undef X
};
// ------------
// Initialization
// --------------
#define clip_b(rows, top, h, left) \
/* Sneaky! That's how we can pretend this is an actual function that */ \
/* returns a value. */ \
(RES_Y - top); \
if(rows <= 0) { \
return nullptr; \
} else if(rows > h) { \
rows = h; \
} \
blit_state.sprite_offset = 0; \
blit_state.vo = (vram_offset_shift(0, top) + left);
#define init_wh(w, rows) { \
blit_state.sprite_w = w; \
blit_state.loops_unrolled = (rows / UNROLL_H); \
blit_state.loops_remainder = (rows & (UNROLL_H - 1)); \
}
const Blitter __ds* blitter_init_clip_lrtb(
vram_x_t left, vram_y_t top, vram_byte_amount_t w, pixel_t h
)
{
const Blitter __ds* ret;
pixel_t rows;
// Top and bottom edges
if(top < 0) {
if(top <= -h) {
return nullptr;
}
blit_state.sprite_offset = (-top * w);
rows = (h + top);
blit_state.vo = 0;
} else {
rows = clip_b(rows, top, h, 0);
}
// Left and right edges
if(left < 0) {
if(left <= -w) {
return nullptr;
}
blit_state.sprite_offset -= left;
ret = &BLITTER_FUNCS[-left];
} else if(left > (ROW_SIZE - w)) {
if(left >= ROW_SIZE) {
return nullptr;
}
blit_state.vo += left;
ret = &BLITTER_FUNCS[ROW_SIZE - left];
} else {
blit_state.vo += left;
ret = &BLITTER_FUNCS[w];
}
init_wh(w, rows);
return ret;
}
const Blitter __ds* blitter_init_clip_b(
vram_x_t left, vram_y_t top, vram_byte_amount_t w, pixel_t h
)
{
pixel_t rows = clip_b(rows, top, h, left);
init_wh(w, rows);
return &BLITTER_FUNCS[w];
}
// --------------