2015-02-27 22:11:47 +00:00
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/* ReC98
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* -----
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* Include file for TH01
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*/
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2015-03-01 21:52:25 +00:00
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#include "ReC98.h"
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2015-02-27 22:11:47 +00:00
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2015-03-11 22:29:58 +00:00
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// Graphics
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// --------
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2020-01-12 18:13:26 +00:00
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#include "th01/hardware/egc.h"
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2020-01-10 20:25:29 +00:00
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#include "th01/hardware/graph.h"
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2015-03-11 22:29:58 +00:00
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// --------
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2015-03-07 16:35:30 +00:00
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// Game
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#define STAGES_PER_SCENE 4
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#define SCENE_COUNT 4
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// Resident structure
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#define RES_ID "ReiidenConfig"
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typedef enum {
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ROUTE_MAKAI,
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ROUTE_JIGOKU
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} route_t;
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typedef enum {
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MODE_REGULAR = 0,
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MODE_TEST = 1,
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MODE_DEBUG = 3
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} mode_t;
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typedef struct {
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char id[RES_ID_LEN];
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char rank;
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char bgm_mode; // 0 = off, 1 = FM
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char bombs;
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char start_lives_extra; // Add 2 for the actual number of lives
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char end_flag;
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char unused_1;
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char route;
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char rem_lives;
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char snd_need_init;
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char unused_2;
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char mode;
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int bullet_speed;
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long rand;
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long score;
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long continues_total;
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int continues_per_scene[SCENE_COUNT];
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long bonus_per_stage[STAGES_PER_SCENE]; // of the current scene
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int stage;
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long hiscore;
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long score_highest; // among all continues
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unsigned int p_value;
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} resident_t;
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