ReC98/th05/p_mima.cpp

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/* ReC98
* -----
* Mima's shot control functions
*/
#pragma codeseg main_01_TEXT
extern "C" {
#include "th05/th05.hpp"
#include "th05/player/shot.h"
#define cycle _AL
void pascal near shot_mima_l2(void)
{
SHOT_FUNC_INIT(2, SC_6X, SC_3X, i++);
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 2) {
if(sai.i == 2) { shot->from_option_l(); }
else/*i == 1*/ { shot->from_option_r(); }
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(5);
} else {
shot->set_random_angle_forwards();
shot->damage = 8;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l3(void)
{
SHOT_FUNC_INIT(2, SC_6X, SC_3X, i += 2);
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 2) {
if(sai.i == 2) { shot->from_option_l(); }
else/*i == 1*/ { shot->from_option_r(); }
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(5);
} else {
if(sai.i == 4) { shot->pos.cur.x -= 8; }
else/*i == 3*/ { shot->pos.cur.x += 8; }
shot->pos.velocity.y = -12;
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l4(void)
{
SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 2);
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 4) {
switch(sai.i - 1) {
// Beware, non-sequential case order!
case 1: VELOCITY_X(-1); shot->from_option_l(); break;
case 0: VELOCITY_X( 1); shot->from_option_r(); break;
case 3: shot->from_option_l(); break;
case 2: shot->from_option_r(); break;
}
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(4);
} else {
if(sai.i == 6) { shot->pos.cur.x -= 8; }
else/* i== 5*/ { shot->pos.cur.x += 8; }
shot->pos.velocity.y = -12;
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l5(void)
{
SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 3);
sai.angle = 186;
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 4) {
switch(sai.i - 1) {
// Beware, non-sequential case order!
case 0: VELOCITY_X( 1); shot->from_option_l(); break;
case 3: shot->from_option_l(); break;
case 1: VELOCITY_X(-1); shot->from_option_r(); break;
case 2: shot->from_option_r(); break;
}
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(4);
} else {
shot_velocity_set(&shot->pos.velocity, sai.angle);
sai.angle += 6;
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l6(void)
{
SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 3);
sai.angle = 186;
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 4) {
switch(sai.i - 1) {
case 0: VELOCITY_X( 1); shot->from_option_r(); break;
case 1: VELOCITY_X(-1); shot->from_option_l(); break;
case 2: VELOCITY_X(-0.5); shot->from_option_r(); break;
case 3: VELOCITY_X( 0.5); shot->from_option_l(); break;
}
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(4);
} else {
shot_velocity_set(&shot->pos.velocity, sai.angle);
sai.angle += 6;
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l7(void)
{
SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 3);
sai.angle = 186;
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 6) {
switch(sai.i - 1) {
// Beware, non-sequential case order!
case 0: VELOCITY_X( 1); shot->from_option_r(4); break;
case 1: VELOCITY_X(-1); shot->from_option_l(4); break;
case 2: VELOCITY_X(-0.5); shot->from_option_r(); break;
case 4: shot->from_option_r(); break;
case 3: VELOCITY_X( 0.5); shot->from_option_l(); break;
case 5: shot->from_option_l(); break;
}
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(4);
} else {
shot_velocity_set(&shot->pos.velocity, sai.angle);
sai.angle += 6;
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l8(void)
{
SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 3);
sai.angle = 186;
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 6) {
shot->pos.velocity.y = -20;
switch(sai.i - 1) {
// Beware, non-sequential case order!
case 0: VELOCITY_XY( 1.75f, -18); shot->from_option_r(8); break;
case 1: VELOCITY_XY(-1.75f, -18); shot->from_option_l(8); break;
case 2: VELOCITY_X (-0.5f); shot->from_option_r(); break;
case 4: shot->from_option_r(); break;
case 3: VELOCITY_X ( 0.5f); shot->from_option_l(); break;
case 5: shot->from_option_l(); break;
}
shot->pos.velocity.y = -20;
shot->set_option_sprite_and_damage(4);
} else {
shot_velocity_set(&shot->pos.velocity, sai.angle);
sai.angle += 6;
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
void pascal near shot_mima_l9(void)
{
SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 4);
while(( shot = shots_add() ) != NULL) {
if(sai.i <= 6) {
shot->pos.velocity.y = -20;
switch(sai.i - 1) {
case 0: VELOCITY_XY( 2.625f, -18); shot->from_option_r(8); break;
case 1: VELOCITY_XY(-2.625f, -18); shot->from_option_l(8); break;
case 2: VELOCITY_X (-0.5f); shot->from_option_r(); break;
case 3: VELOCITY_X ( 0.5f); shot->from_option_l(); break;
case 4: VELOCITY_X ( 0.5f); shot->from_option_r(); break;
case 5: VELOCITY_X (-0.5f); shot->from_option_l(); break;
}
shot->set_option_sprite_and_damage(4);
} else {
switch(sai.i - 7u) {
case 0: sai.angle = 184; break;
case 1: sai.angle = 192; shot->pos.cur.x -= 8; break;
case 2: sai.angle = 192; shot->pos.cur.x += 8; break;
case 3: sai.angle = 200; break;
}
shot_velocity_set(&shot->pos.velocity, sai.angle);
shot->damage = 7;
}
if(sai.next() <= 0) {
break;
}
}
}
}