ReC98/th04/tiles_invalidate.asm

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; Marks all stage background tiles for redrawing that lie in the area covered
; by [tile_invalidate_box] around [center] (in playfield space and 16th-pixel
; units).
; void pascal tiles_invalidate_around(Point center)
public tiles_invalidate_around
tiles_invalidate_around proc near
@@center = Point ptr 2
mov bx, sp
mov dx, _tile_invalidate_box.x
shr dx, 1
mov ax, ss:[bx+@@center.x]
sar ax, 4
sub ax, dx
cmp ax, PLAYFIELD_W
jl short @@left_edge_left_of_playfield?
@@outside_playfield:
retn 4
; ---------------------------------------------------------------------------
@@left_edge_left_of_playfield?:
mov cx, ax
or ax, ax
js short @@right_edge_left_of_playfield?
and ax, (TILE_W - 1)
@@right_edge_left_of_playfield?:
add ax, _tile_invalidate_box.x
dec ax
js short @@outside_playfield
sar cx, 4
jns short @@check_y
xor cx, cx
@@check_y:
mov _invalidate_left_x_tile, cx
shr ax, 4
inc ax
mov cx, ax ; CX = number of horizontal tiles to invalidate
mov dx, _tile_invalidate_box.y
sar dx, 1
mov ax, ss:[bx+@@center.y]
sar ax, 4
add ax, TILE_H
sub ax, dx
jns short @@bottom_below_playfield?
mov dx, _tile_invalidate_box.y
add dx, ax
or dx, dx
jle short @@outside_playfield
@@bottom_below_playfield?:
cmp ax, PLAYFIELD_H + TILE_H
jge short @@outside_playfield
mov bh, 0
mov bl, _page_back
add bx, bx
add ax, _scroll_line_on_plane[bx]
jns short @@scroll_wrap?
add ax, RES_Y
jmp short @@invalidate
; ---------------------------------------------------------------------------
@@scroll_wrap?:
cmp ax, RES_Y
jl short @@invalidate
sub ax, RES_Y
@@invalidate:
mov dx, ax
and dx, 7
add dx, _tile_invalidate_box.y ; DX = Invalidated height in pixels
mov bx, dx
add bx, ax
shr ax, 3
shl ax, 5 ; AX *= TILES_MEMORY_X
push si
push di
push ds
pop es
assume es:_DATA
mov di, ax
add di, _invalidate_left_x_tile
add di, offset _halftiles_dirty
mov si, TILES_MEMORY_X
sub si, cx ; SI = row stride
mov ah, cl
mov al, 1
cmp bx, RES_Y
jl short @@set_nowrap
mov bx, offset _halftiles_dirty_end
@@set_wrap:
mov cl, ah
rep stosb
sub dx, TILE_FLAG_H
add di, si
cmp di, bx
jl short @@set_wrap
sub di, size _halftiles_dirty
@@set_nowrap:
mov cl, ah
rep stosb
add di, si
sub dx, TILE_FLAG_H
jg short @@set_nowrap
pop di
pop si
retn 4
tiles_invalidate_around endp