ReC98/th04/shots[bss].asm

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; TODO: Remove the anti-collision SHOT_ prefixes once this gets
; decompiled.
shot_t struc
flag db ?
SHOT_age db ?
pos motion_t <?>
; The displayed sprite changes between this one and
; [patnum_base + 1] every two frames.
if GAME eq 5
patnum_base db ?
SHOT_type db ?
else
patnum_base dw ?
endif
damage db ?
SHOT_angle db ? ; Unused in TH04
shot_t ends
if GAME eq 5
SHOT_COUNT = 64
else
SHOT_COUNT = 68
endif
public _shots
_shots shot_t SHOT_COUNT dup(<?>)
_shots_end label byte