#include "libs/master.lib/master.hpp"
#include "th05/main/player/player.hpp"
unsigned char pascal near player_angle_from(
Subpixel x, Subpixel y, unsigned char plus_angle
)
{
return (
iatan2((player_pos.cur.y - y), (player_pos.cur.x - x)) + plus_angle
);
}
#pragma codestring "\x90"