ReC98/th01/math/vector.hpp

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#if (GAME == 1)
// Slightly different parameter lists compared to later games!
void vector2(int &ret_x, int &ret_y, int length, unsigned char angle);
void vector2_between(
int x1, int y1, int x2, int y2, int& ret_x, int &ret_y, int length
);
#endif