ReC98/th02/formats/pi.h

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#include "defconv.h"
#if GAME == 5
# define PI_COUNT 8
#else
# define PI_COUNT 6
#endif
// Global PI file slots.
extern PiHeader pi_slot_headers[PI_COUNT];
extern void far *pi_slot_buffers[PI_COUNT];
// ≥TH03 free any previously loaded PI in the given slot before loading [fn].
int DEFCONV pi_slot_load(int slot, const char *fn);
void DEFCONV pi_slot_palette_apply(int slot);
// Displays the PI image in slot #[slot] at ([x], [y]). If the image exceeds
// the screen resolution, it is wrapped vertically and cut off horizontally.
void DEFCONV pi_slot_put(int x, int y, int slot);
#define pi_load_put_free(slot, fn) \
pi_slot_load(slot, (fn)); \
pi_slot_palette_apply(slot); \
pi_slot_put(0, 0, slot); \
graph_pi_free(&pi_slot_headers[slot], pi_slot_buffers[slot]);