2015-02-21 19:45:02 +00:00
|
|
|
/* ReC98
|
|
|
|
* -----
|
|
|
|
* MDRV2 functions
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <dos.h>
|
|
|
|
#include <fcntl.h>
|
|
|
|
#include <io.h>
|
|
|
|
#include <malloc.h>
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
#define MDRV2 0xf2
|
|
|
|
#define MDRV2_CALL(func) { \
|
|
|
|
__asm { mov ah, func } \
|
|
|
|
__asm { int MDRV2 } \
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
MDRV2_MPLAY = 0x00,
|
2015-09-07 13:44:02 +00:00
|
|
|
MDRV2_MFADE_OUT_BLOCK = 0x01,
|
2015-02-21 19:45:02 +00:00
|
|
|
MDRV2_MFADE_OUT_NONBLOCK = 0x02,
|
|
|
|
MDRV2_MSTOP = 0x03,
|
|
|
|
MDRV2_EPLAY = 0x04,
|
|
|
|
MDRV2_MSET = 0x06,
|
|
|
|
MDRV2_ESET = 0x07,
|
|
|
|
MDRV2_CHECK_BOARD = 0x09,
|
|
|
|
MDRV2_MFADE_IN = 0x0F,
|
|
|
|
} mdrv2_func_t;
|
|
|
|
|
|
|
|
extern char mdrv2_have_board;
|
|
|
|
|
|
|
|
static void near pascal mdrv2_load(const char *fn, char func)
|
|
|
|
{
|
|
|
|
if(mdrv2_have_board) {
|
|
|
|
int handle = open(fn, O_BINARY | O_RDONLY);
|
|
|
|
int length = filelength(handle);
|
|
|
|
int sgm;
|
|
|
|
int ofs;
|
|
|
|
void far *block;
|
|
|
|
|
|
|
|
block = farmalloc(length);
|
|
|
|
sgm = FP_SEG(block);
|
|
|
|
ofs = FP_OFF(block);
|
|
|
|
|
|
|
|
__asm {
|
|
|
|
push ds
|
|
|
|
mov ax, 0x3F00
|
|
|
|
mov bx, handle
|
|
|
|
mov cx, length
|
|
|
|
mov ds, sgm
|
|
|
|
mov dx, ofs
|
|
|
|
int 0x21
|
|
|
|
pop ds
|
|
|
|
}
|
|
|
|
close(handle);
|
|
|
|
__asm {
|
|
|
|
push ds
|
|
|
|
mov ah, func
|
|
|
|
mov ds, sgm
|
|
|
|
mov si, ofs
|
|
|
|
int MDRV2
|
|
|
|
pop ds
|
|
|
|
}
|
|
|
|
farfree(block);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_bgm_load(const char *fn)
|
|
|
|
{
|
|
|
|
mdrv2_load(fn, MDRV2_MSET);
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_se_load(const char *fn)
|
|
|
|
{
|
|
|
|
mdrv2_load(fn, MDRV2_ESET);
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_bgm_play(void)
|
|
|
|
{
|
|
|
|
if(mdrv2_have_board) {
|
|
|
|
MDRV2_CALL(MDRV2_MPLAY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_bgm_stop(void)
|
|
|
|
{
|
|
|
|
if(mdrv2_have_board) {
|
|
|
|
MDRV2_CALL(MDRV2_MSTOP);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_bgm_fade_out_nonblock(void)
|
|
|
|
{
|
|
|
|
if(mdrv2_have_board) {
|
|
|
|
MDRV2_CALL(MDRV2_MFADE_OUT_NONBLOCK);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_bgm_fade_out_block(void)
|
|
|
|
{
|
|
|
|
if(mdrv2_have_board) {
|
|
|
|
MDRV2_CALL(MDRV2_MFADE_OUT_BLOCK);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_bgm_fade_in(void)
|
|
|
|
{
|
|
|
|
if(mdrv2_have_board) {
|
|
|
|
MDRV2_CALL(MDRV2_MFADE_IN);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int mdrv2_check_board(void)
|
|
|
|
{
|
|
|
|
MDRV2_CALL(MDRV2_CHECK_BOARD);
|
|
|
|
__asm { mov mdrv2_have_board, al }
|
|
|
|
return mdrv2_have_board;
|
|
|
|
}
|
|
|
|
|
|
|
|
void mdrv2_se_play(int se)
|
|
|
|
{
|
|
|
|
if(se && mdrv2_have_board) {
|
|
|
|
se += MDRV2_EPLAY << 8;
|
|
|
|
__asm {
|
|
|
|
mov ax, se
|
|
|
|
int MDRV2
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|