ReC98/th04/score[bss].asm

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; Scores and high scores are exclusively stored in little-endian BCD format
; internally. Points are added via adding regular integers to [score_delta],
; which is then taken "times 10" ([score_delta] += 1 → 10 more on-screen
; points).
SCORE_DIGITS = 8
; Also ignoring the last digit. (= 61,110 points)
SCORE_DELTA_FRAME_LIMIT = 6111
public _continues_used, _score_lebcd, _hiscore_lebcd
public _score_delta, _score_delta_frame
label _continues_used byte
_score_lebcd db SCORE_DIGITS dup(?)
_hiscore_lebcd db SCORE_DIGITS dup(?)
if GAME eq 4
_score_unused db ?
endif
_score_delta dd ?
; Amount of points transferred from [score_delta] to [score_lebcd] this frame.
_score_delta_frame dd ?