ReC98/th01/main/shape.hpp

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// Blits the hardcoded diamond, star, or snowflake sprites in the given [col]
// to the given position.
void shape8x8_diamond_put(screen_x_t left, vram_y_t top, int col);
void shape8x8_star_put(screen_x_t left, vram_y_t top, int col);
void shape8x8_flake_put(screen_x_t left, vram_y_t top, int col);
void shape_ellipse_arc_put(
screen_x_t center_x,
vram_y_t center_y,
pixel_t radius_x,
pixel_t radius_y,
int col,
unsigned char angle_step,
unsigned char angle_start,
unsigned char angle_end
);
// Makes a sloppy attempt at restoring the pixels along the given ellipse arc
// from VRAM page 1, but ends up restoring horizontal 16×1 lines along that
// arc.
void shape_ellipse_arc_sloppy_unput(
screen_x_t center_x,
vram_y_t center_y,
pixel_t radius_x,
pixel_t radius_y,
unsigned char angle_step,
unsigned char angle_start,
unsigned char angle_end
);
// Blits the given [cel] of the hardcoded invincibility sprites to
// (left, top).
void shape_invincibility_put(screen_x_t left, vram_y_t top, int cel);