ReC98/th04/item/splashes[bss].asm

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item_splash_t struc
flag db ?
ITEM_SPLASH_time db ?
center Point ?
radius_cur dw ?
radius_prev dw ?
item_splash_t ends
ITEM_SPLASH_COUNT = 8
if GAME eq 5
ITEM_SPLASH_DOTS = 32
else
ITEM_SPLASH_DOTS = 64
endif
ITEM_SPLASH_RADIUS_START = (2 shl 4)
ITEM_SPLASH_RADIUS_DELTA = (2 shl 4)
ITEM_SPLASH_RADIUS_END = (32 shl 4)
public _item_splashes, _item_splash_last_id
_item_splashes item_splash_t ITEM_SPLASH_COUNT dup(<?>)
_item_splashes_unused item_splash_t <?>
_item_splash_last_id db ?
db ?