ReC98/th04/gaiji/gaiji.h

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// ReC98
// -----
// Gaiji available to TH04 and TH05
#include "th02/gaiji/from_2.h"
#include "th04/gaiji/bar.h"
#define OVERLAY_FADE_CELS 8
#define RETURN_KEY_CELS 4
typedef enum {
g_NULL = '\0',
g_EMPTY = 0x02,
gs_NOTES, // ♫
gs_HEART_2 = 0x06, // 🎔 (duplicated)
gs_EXCLAMATION, // !
gs_QUESTION, // ?
gs_SWEAT, // 💦
gs_DOUBLE_EXCLAMATION, // ‼
gs_EXCLAMATION_QUESTION, // ⁉
#if (GAME == 5)
ga_RETURN_KEY = 0x1C,
ga_RETURN_KEY_last = (ga_RETURN_KEY + RETURN_KEY_CELS - 1),
#endif
gaiji_bar(0x20),
gaiji_bar_max(0x30),
g_OVERLAY_FADE,
g_OVERLAY_FADE_last = (g_OVERLAY_FADE + OVERLAY_FADE_CELS - 1),
gaiji_boldfont(0xA0),
gs_DOT = 0xC4,
gaiji_symbols_th02(0xC9),
gs_BOMB = 0xD3, // ◉? ⦿? 🎯? 🖸? Or simply 💣?
gs_YINYANG, // ☯
gs_END, // "End"
gs_TEN = 0xE6, // 点
gs_YUME, // 夢
gs_TAMA, // 弾
gs_ALL, // "All"
g_HISCORE_STAGE_EMPTY = 0xEF,
g_NONE = 0xFF,
} gaiji_th04_t;