2020-05-02 14:43:30 +00:00
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// ReC98
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// -----
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2020-09-10 23:06:14 +00:00
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// Gaiji available to TH04 and TH05
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2020-05-02 14:43:30 +00:00
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2020-09-10 23:06:14 +00:00
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#include "th02/gaiji/from_2.h"
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2020-05-02 14:43:30 +00:00
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#include "th04/gaiji/bar.h"
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2022-03-08 19:56:40 +00:00
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#define OVERLAY_FADE_CELS 8
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2022-11-09 13:48:32 +00:00
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#define RETURN_KEY_CELS 4
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2022-03-08 19:56:40 +00:00
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2020-05-02 14:43:30 +00:00
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typedef enum {
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2021-07-09 13:39:54 +00:00
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g_NULL = '\0',
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2020-05-02 14:43:30 +00:00
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g_EMPTY = 0x02,
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2022-11-17 03:40:43 +00:00
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gs_NOTES, // ♫
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gs_HEART_2 = 0x06, // 🎔 (duplicated)
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gs_EXCLAMATION, // !
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gs_QUESTION, // ?
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gs_SWEAT, // 💦
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gs_DOUBLE_EXCLAMATION, // ‼
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gs_EXCLAMATION_QUESTION, // ⁉
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2022-11-09 13:48:32 +00:00
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#if (GAME == 5)
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ga_RETURN_KEY = 0x1C,
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ga_RETURN_KEY_last = (ga_RETURN_KEY + RETURN_KEY_CELS - 1),
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#endif
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2020-05-02 14:43:30 +00:00
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gaiji_bar(0x20),
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gaiji_bar_max(0x30),
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2022-03-08 19:56:40 +00:00
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g_OVERLAY_FADE,
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g_OVERLAY_FADE_last = (g_OVERLAY_FADE + OVERLAY_FADE_CELS - 1),
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2020-05-02 14:43:30 +00:00
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gaiji_boldfont(0xA0),
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gs_DOT = 0xC4,
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2020-09-10 23:06:14 +00:00
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gaiji_symbols_th02(0xC9),
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2020-08-19 17:04:55 +00:00
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gs_BOMB = 0xD3, // ◉? ⦿? 🎯? 🖸? Or simply 💣?
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gs_YINYANG, // ☯
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2020-09-11 00:08:04 +00:00
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gs_END, // "End"
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2020-08-19 17:04:55 +00:00
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gs_TEN = 0xE6, // 点
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gs_YUME, // 夢
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gs_TAMA, // 弾
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gs_ALL, // "All"
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2020-05-02 14:43:30 +00:00
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g_HISCORE_STAGE_EMPTY = 0xEF,
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g_NONE = 0xFF,
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} gaiji_th04_t;
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