2015-03-14 22:25:50 +00:00
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/* ReC98
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* -----
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* 2nd part of code segment #2 of TH02's OP.EXE
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*/
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#include "th02/th02.h"
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#pragma codeseg op_02_TEXT
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#pragma option -3
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const char pf_fn[] = PF_FN;
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#include "th02/snd/data.c"
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#include "th02/snd/se_data.c"
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#include "th02/hardware/input.c"
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int game_init_op(void)
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{
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if(mem_assign_dos(16000)) {
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return 1;
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}
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vram_planes_set();
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graph_start();
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graph_clear_both();
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vsync_start();
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key_beep_off();
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text_systemline_off();
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text_cursor_off();
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egc_start();
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pfkey = PF_KEY;
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pfstart(pf_fn);
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return 0;
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}
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#include "th02/exit.c"
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#pragma codestring "\x00"
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#include "th02/snd/mmd_res.c"
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#include "th02/snd/detmode.c"
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#include "th02/snd/pmd_res.c"
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#include "th02/snd/load.c"
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#include "th02/formats/pi_put.c"
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2015-03-15 22:26:44 +00:00
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#include "th02/snd/kajaint.c"
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2015-03-14 22:25:50 +00:00
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#include "th02/snd/delaymea.c"
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#include "th02/snd/se.c"
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#include "th02/hardware/frmdely1.c"
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