ReC98/th02/op_02_2.c

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/* ReC98
* -----
* 2nd part of code segment #2 of TH02's OP.EXE
*/
#include "th02/th02.h"
#pragma codeseg op_02_TEXT
#pragma option -3
const char pf_fn[] = PF_FN;
#include "th02/snd/data.c"
#include "th02/snd/se_data.c"
#include "th02/hardware/input.c"
int game_init_op(void)
{
if(mem_assign_dos(16000)) {
return 1;
}
vram_planes_set();
graph_start();
graph_clear_both();
vsync_start();
key_beep_off();
text_systemline_off();
text_cursor_off();
egc_start();
pfkey = PF_KEY;
pfstart(pf_fn);
return 0;
}
#include "th02/exit.c"
#pragma codestring "\x00"
#include "th02/snd/mmd_res.c"
#include "th02/snd/detmode.c"
#include "th02/snd/pmd_res.c"
#include "th02/snd/load.c"
#include "th02/formats/pi_put.c"
#include "th02/snd/kajaint.c"
#include "th02/snd/delaymea.c"
#include "th02/snd/se.c"
#include "th02/hardware/frmdely1.c"