ReC98/th01/core/resstuff.cpp

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/* ReC98
* -----
* Random resident structure stuff
*/
#pragma option -2 -Z-
#include "platform.h"
#include "master.hpp"
#include "th01/common.h"
#include "th01/resident.hpp"
#include "th01/core/resstuff.hpp"
resident_t far *resident;
void resident_stuff_set(
char rank, char bgm_mode, char bombs, char start_lives_extra, long rand
)
{
resident_t __seg *sgm = ResData<resident_t>::exist(RES_ID);
if(!sgm) {
sgm = ResData<resident_t>::create(RES_ID);
resident = sgm;
resident->stage_id = 0;
resident->continues_total = 0;
}
if(sgm) {
resident = sgm;
resident->rank = rank;
resident->bgm_mode = bgm_mode;
resident->bombs = bombs;
resident->start_lives_extra = start_lives_extra;
resident->rand = rand;
resident->score = 0;
}
}
int resident_stuff_get(
char& rank,
char& bgm_mode,
char& bombs,
char& start_lives_extra,
long& rand,
long& continues_total,
int& stage_id
)
{
resident_t __seg *sgm = ResData<resident_t>::exist(RES_ID);
if(sgm) {
resident = sgm;
rank = resident->rank;
bgm_mode = resident->bgm_mode;
bombs = resident->bombs;
start_lives_extra = resident->start_lives_extra;
rand = resident->rand;
continues_total = resident->continues_total;
stage_id = resident->stage_id;
return 0;
}
return 1;
}
void resident_free(void)
{
resident_t __seg *sgm = ResData<resident_t>::exist(RES_ID);
if(sgm) {
resdata_free(sgm);
}
}