2019-11-26 21:47:07 +00:00
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// Copy of the palette used during the logo, to allow non-blocking fades in
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// contrast to master.lib's blocking palette_black_in() and palette_black_out()
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// functions. (Then again, master.lib has the PaletteTone global for that...)
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extern rgb_t zunsoft_palette[16];
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// Spawns [n] new explosions at the given screen-coordinate [origin] position.
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void pascal zunsoft_pyro_new(Point screen_origin, int n, char patnum_base);
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void pascal zunsoft_update_and_render(void);
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void pascal zunsoft_palette_update_and_show(int tone);
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2019-12-01 11:03:31 +00:00
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void pascal zunsoft(void);
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