mirror of https://github.com/nmlgc/ReC98.git
202 lines
4.0 KiB
C++
202 lines
4.0 KiB
C++
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/* ReC98
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* -----
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* Reimu's shot control functions
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*/
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#pragma codeseg main_01_TEXT
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extern "C" {
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#include "th05/i_shot.hpp"
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#define cycle _AL
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#define REIMU_FORWARD(dmg, i_left, angle_left, angle_add) \
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if(sai.i == i_left) { \
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sai.angle = angle_left; \
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} \
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shot->damage = dmg; \
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sai.angle += angle_add;
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#define REIMU_SUB_SPREAD_CONSTANT(i_left) \
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if(sai.i == i_left) { shot->from_option_l(); sai.angle = 184; } \
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else/*i == i_right*/ { shot->from_option_r(); sai.angle = 200; }
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#define REIMU_SUB_SPREAD_RANDOM(i_left) \
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if(sai.i == i_left) { \
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shot->from_option_l(); \
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sai.set_random_angle(3, 182); \
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} else /* i == i_right */ { \
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shot->from_option_r(); \
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sai.set_random_angle(3, 198); \
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if(option_only == 0) { \
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sai.i = 1; \
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} \
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}
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#define SET_HOMING(dmg) \
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shot->set_option_sprite_and_damage(dmg); \
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shot->type = ST_HOMING;
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void pascal near shot_reimu_l2(void)
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{
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SHOT_FUNC_INIT(1, SC_3X, SC_1X, i += 2);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i == 1) {
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shot->set_random_angle_forwards();
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shot->damage = 10;
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} else {
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REIMU_SUB_SPREAD_CONSTANT(3);
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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SET_HOMING(4);
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_reimu_l3(void)
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{
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SHOT_FUNC_INIT(2, SC_3X, SC_1X, i += 2);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 2) {
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if(sai.i == 2) { shot->pos.cur.x -= 8; }
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else/*i == 1*/ { shot->pos.cur.x += 8; }
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shot->damage = 9;
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} else {
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REIMU_SUB_SPREAD_CONSTANT(4);
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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SET_HOMING(4);
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_reimu_l4(void)
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{
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SHOT_FUNC_INIT(3, SC_3X, SC_1X, i += 2);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 3) {
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REIMU_FORWARD(9, 3, 180, 6);
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} else {
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REIMU_SUB_SPREAD_CONSTANT(5);
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SET_HOMING(3);
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}
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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#define REIMU_L5 \
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SHOT_FUNC_INIT(3, SC_3X, SC_2X, add_secondary(2)); \
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char option_only = cycle & SC_3X; \
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\
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while(( shot = shots_add() ) != NULL) { \
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if(sai.i <= 3) { \
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shot->damage = 9; \
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if(sai.i == 3) { \
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sai.angle = 178; \
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} \
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sai.angle += 7; \
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} else { \
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REIMU_SUB_SPREAD_RANDOM(5); \
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shot->set_option_sprite_and_damage(3); \
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shot->type = ST_HOMING; \
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} \
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shot_velocity_set(&shot->pos.velocity, sai.angle); \
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if(sai.next() <= 0) { \
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break; \
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} \
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} \
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void pascal near shot_reimu_l5(void)
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{
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REIMU_L5;
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}
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void pascal near shot_reimu_l6(void)
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{
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REIMU_L5;
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}
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void pascal near shot_reimu_l7(void)
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{
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SHOT_FUNC_INIT(5, SC_3X, SC_2X, add_secondary(2));
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char option_only = cycle & SC_3X;
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 5) {
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REIMU_FORWARD(9, 5, 177, 5);
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} else {
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REIMU_SUB_SPREAD_RANDOM(7);
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SET_HOMING(3);
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}
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_reimu_l8(void)
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{
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shot_t near *shot;
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ShotAddIterator sai(7);
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if( (shot_cycle_init() & SC_3X) == 0) {
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return;
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}
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 5) {
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REIMU_FORWARD(9, 5, 177, 5);
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} else {
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if(sai.i == 7) { shot->from_option_l(); sai.set_random_angle(3, 182); }
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else/*i == 6*/ { shot->from_option_r(); sai.set_random_angle(3, 198); }
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SET_HOMING(3);
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}
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_reimu_l9(void)
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{
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SHOT_FUNC_INIT(7, SC_3X, SC_2X, add_secondary(2));
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char option_only = cycle & SC_3X;
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 5) {
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REIMU_FORWARD(9, 5, 177, 5);
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} else {
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if(sai.i <= 7) {
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REIMU_SUB_SPREAD_CONSTANT(7);
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} else {
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if(sai.i == 9) {
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shot->from_option_l();
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sai.angle = 170;
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} else /* i == 8 */ {
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shot->from_option_r();
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sai.angle = 214;
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if(option_only == 0) {
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sai.i = 1;
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}
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}
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}
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SET_HOMING(2);
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}
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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}
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