mirror of https://github.com/quasar/Quasar.git
114 lines
4.2 KiB
C#
114 lines
4.2 KiB
C#
using Quasar.Common.Enums;
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using Quasar.Common.Messages;
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using Quasar.Common.Networking;
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using Quasar.Server.Networking;
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namespace Quasar.Server.Messages
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{
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public class ClientStatusHandler : MessageProcessorBase<object>
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{
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/// <summary>
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/// Represents the method that will handle status updates.
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/// </summary>
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/// <param name="sender">The message handler which raised the event.</param>
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/// <param name="client">The client which updated the status.</param>
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/// <param name="statusMessage">The new status.</param>
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public delegate void StatusUpdatedEventHandler(object sender, Client client, string statusMessage);
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/// <summary>
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/// Represents the method that will handle user status updates.
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/// </summary>
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/// <param name="sender">The message handler which raised the event.</param>
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/// <param name="client">The client which updated the user status.</param>
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/// <param name="userStatusMessage">The new user status.</param>
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public delegate void UserStatusUpdatedEventHandler(object sender, Client client, UserStatus userStatusMessage);
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/// <summary>
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/// Raised when a client updated its status.
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/// </summary>
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/// <remarks>
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/// Handlers registered with this event will be invoked on the
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/// <see cref="System.Threading.SynchronizationContext"/> chosen when the instance was constructed.
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/// </remarks>
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public event StatusUpdatedEventHandler StatusUpdated;
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/// <summary>
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/// Raised when a client updated its user status.
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/// </summary>
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/// <remarks>
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/// Handlers registered with this event will be invoked on the
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/// <see cref="System.Threading.SynchronizationContext"/> chosen when the instance was constructed.
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/// </remarks>
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public event UserStatusUpdatedEventHandler UserStatusUpdated;
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/// <summary>
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/// Reports an updated status.
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/// </summary>
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/// <param name="client">The client which updated the status.</param>
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/// <param name="statusMessage">The new status.</param>
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private void OnStatusUpdated(Client client, string statusMessage)
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{
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SynchronizationContext.Post(c =>
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{
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var handler = StatusUpdated;
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handler?.Invoke(this, (Client) c, statusMessage);
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}, client);
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}
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/// <summary>
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/// Reports an updated user status.
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/// </summary>
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/// <param name="client">The client which updated the user status.</param>
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/// <param name="userStatusMessage">The new user status.</param>
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private void OnUserStatusUpdated(Client client, UserStatus userStatusMessage)
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{
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SynchronizationContext.Post(c =>
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{
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var handler = UserStatusUpdated;
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handler?.Invoke(this, (Client) c, userStatusMessage);
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}, client);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ClientStatusHandler"/> class.
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/// </summary>
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public ClientStatusHandler() : base(true)
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{
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}
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/// <inheritdoc />
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public override bool CanExecute(IMessage message) => message is SetStatus || message is SetUserStatus;
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/// <inheritdoc />
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public override bool CanExecuteFrom(ISender sender) => true;
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/// <inheritdoc />
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public override void Execute(ISender sender, IMessage message)
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{
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switch (message)
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{
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case SetStatus status:
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Execute((Client) sender, status);
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break;
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case SetUserStatus userStatus:
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Execute((Client) sender, userStatus);
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break;
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}
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}
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private void Execute(Client client, SetStatus message)
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{
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OnStatusUpdated(client, message.Message);
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}
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private void Execute(Client client, SetUserStatus message)
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{
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OnUserStatusUpdated(client, message.Message);
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}
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protected override void Dispose(bool disposing)
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{
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}
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}
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}
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