mirror of https://github.com/quasar/Quasar.git
692 lines
24 KiB
C#
692 lines
24 KiB
C#
using Quasar.Client.ReverseProxy;
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using Quasar.Common.Extensions;
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using Quasar.Common.Messages;
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using Quasar.Common.Messages.ReverseProxy;
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using Quasar.Common.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Security;
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using System.Net.Sockets;
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using System.Security.Authentication;
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using System.Security.Cryptography;
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using System.Security.Cryptography.X509Certificates;
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using System.Threading;
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namespace Quasar.Client.Networking
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{
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public class Client : ISender
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{
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/// <summary>
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/// Occurs as a result of an unrecoverable issue with the client.
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/// </summary>
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public event ClientFailEventHandler ClientFail;
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/// <summary>
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/// Represents a method that will handle failure of the client.
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/// </summary>
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/// <param name="s">The client that has failed.</param>
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/// <param name="ex">The exception containing information about the cause of the client's failure.</param>
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public delegate void ClientFailEventHandler(Client s, Exception ex);
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/// <summary>
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/// Fires an event that informs subscribers that the client has failed.
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/// </summary>
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/// <param name="ex">The exception containing information about the cause of the client's failure.</param>
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private void OnClientFail(Exception ex)
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{
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var handler = ClientFail;
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handler?.Invoke(this, ex);
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}
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/// <summary>
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/// Occurs when the state of the client has changed.
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/// </summary>
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public event ClientStateEventHandler ClientState;
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/// <summary>
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/// Represents the method that will handle a change in the client's state
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/// </summary>
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/// <param name="s">The client which changed its state.</param>
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/// <param name="connected">The new connection state of the client.</param>
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public delegate void ClientStateEventHandler(Client s, bool connected);
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/// <summary>
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/// Fires an event that informs subscribers that the state of the client has changed.
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/// </summary>
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/// <param name="connected">The new connection state of the client.</param>
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private void OnClientState(bool connected)
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{
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if (Connected == connected) return;
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Connected = connected;
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var handler = ClientState;
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handler?.Invoke(this, connected);
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}
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/// <summary>
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/// Occurs when a message is received from the server.
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/// </summary>
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public event ClientReadEventHandler ClientRead;
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/// <summary>
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/// Represents a method that will handle a message from the server.
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/// </summary>
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/// <param name="s">The client that has received the message.</param>
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/// <param name="message">The message that has been received by the server.</param>
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/// <param name="messageLength">The length of the message.</param>
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public delegate void ClientReadEventHandler(Client s, IMessage message, int messageLength);
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/// <summary>
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/// Fires an event that informs subscribers that a message has been received by the server.
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/// </summary>
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/// <param name="message">The message that has been received by the server.</param>
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/// <param name="messageLength">The length of the message.</param>
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private void OnClientRead(IMessage message, int messageLength)
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{
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var handler = ClientRead;
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handler?.Invoke(this, message, messageLength);
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}
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/// <summary>
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/// Occurs when a message is sent by the client.
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/// </summary>
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public event ClientWriteEventHandler ClientWrite;
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/// <summary>
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/// Represents the method that will handle the sent message.
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/// </summary>
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/// <param name="s">The client that has sent the message.</param>
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/// <param name="message">The message that has been sent by the client.</param>
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/// <param name="messageLength">The length of the message.</param>
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public delegate void ClientWriteEventHandler(Client s, IMessage message, int messageLength);
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/// <summary>
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/// Fires an event that informs subscribers that the client has sent a message.
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/// </summary>
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/// <param name="message">The message that has been sent by the client.</param>
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/// <param name="messageLength">The length of the message.</param>
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private void OnClientWrite(IMessage message, int messageLength)
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{
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var handler = ClientWrite;
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handler?.Invoke(this, message, messageLength);
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}
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/// <summary>
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/// The type of the message received.
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/// </summary>
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public enum ReceiveType
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{
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Header,
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Payload
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}
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/// <summary>
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/// The buffer size for receiving data in bytes.
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/// </summary>
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public int BUFFER_SIZE { get { return 1024 * 16; } } // 16KB
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/// <summary>
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/// The keep-alive time in ms.
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/// </summary>
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public uint KEEP_ALIVE_TIME { get { return 25000; } } // 25s
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/// <summary>
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/// The keep-alive interval in ms.
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/// </summary>
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public uint KEEP_ALIVE_INTERVAL { get { return 25000; } } // 25s
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/// <summary>
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/// The header size in bytes.
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/// </summary>
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public int HEADER_SIZE { get { return 4; } } // 4B
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/// <summary>
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/// The maximum size of a message in bytes.
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/// </summary>
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public int MAX_MESSAGE_SIZE { get { return (1024 * 1024) * 5; } } // 5MB
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/// <summary>
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/// Returns an array containing all of the proxy clients of this client.
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/// </summary>
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public ReverseProxyClient[] ProxyClients
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{
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get
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{
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lock (_proxyClientsLock)
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{
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return _proxyClients.ToArray();
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}
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}
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}
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/// <summary>
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/// Gets if the client is currently connected to a server.
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/// </summary>
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public bool Connected { get; private set; }
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/// <summary>
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/// The stream used for communication.
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/// </summary>
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private SslStream _stream;
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/// <summary>
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/// The server certificate.
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/// </summary>
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private readonly X509Certificate2 _serverCertificate;
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/// <summary>
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/// A list of all the connected proxy clients that this client holds.
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/// </summary>
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private List<ReverseProxyClient> _proxyClients = new List<ReverseProxyClient>();
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/// <summary>
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/// The internal index of the message type.
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/// </summary>
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private int _typeIndex;
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/// <summary>
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/// Lock object for the list of proxy clients.
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/// </summary>
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private readonly object _proxyClientsLock = new object();
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/// <summary>
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/// The buffer for incoming messages.
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/// </summary>
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private byte[] _readBuffer;
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/// <summary>
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/// The buffer for the client's incoming payload.
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/// </summary>
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private byte[] _payloadBuffer;
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/// <summary>
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/// The queue which holds messages to send.
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/// </summary>
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private readonly Queue<IMessage> _sendBuffers = new Queue<IMessage>();
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/// <summary>
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/// Determines if the client is currently sending messages.
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/// </summary>
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private bool _sendingMessages;
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/// <summary>
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/// Lock object for the sending messages boolean.
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/// </summary>
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private readonly object _sendingMessagesLock = new object();
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/// <summary>
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/// The queue which holds buffers to read.
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/// </summary>
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private readonly Queue<byte[]> _readBuffers = new Queue<byte[]>();
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/// <summary>
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/// Determines if the client is currently reading messages.
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/// </summary>
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private bool _readingMessages;
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/// <summary>
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/// Lock object for the reading messages boolean.
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/// </summary>
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private readonly object _readingMessagesLock = new object();
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// Receive info
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private int _readOffset;
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private int _writeOffset;
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private int _readableDataLen;
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private int _payloadLen;
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private ReceiveType _receiveState = ReceiveType.Header;
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/// <summary>
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/// The mutex prevents multiple simultaneous write operations on the <see cref="_stream"/>.
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/// </summary>
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private readonly Mutex _singleWriteMutex = new Mutex();
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/// <summary>
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/// Constructor of the client, initializes serializer types.
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/// </summary>
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/// <param name="serverCertificate">The server certificate.</param>
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protected Client(X509Certificate2 serverCertificate)
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{
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_serverCertificate = serverCertificate;
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_readBuffer = new byte[BUFFER_SIZE];
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TypeRegistry.AddTypesToSerializer(typeof(IMessage), TypeRegistry.GetPacketTypes(typeof(IMessage)).ToArray());
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}
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/// <summary>
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/// Attempts to connect to the specified ip address on the specified port.
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/// </summary>
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/// <param name="ip">The ip address to connect to.</param>
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/// <param name="port">The port of the host.</param>
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protected void Connect(IPAddress ip, ushort port)
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{
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Socket handle = null;
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try
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{
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Disconnect();
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handle = new Socket(ip.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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handle.SetKeepAliveEx(KEEP_ALIVE_INTERVAL, KEEP_ALIVE_TIME);
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handle.Connect(ip, port);
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if (handle.Connected)
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{
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_stream = new SslStream(new NetworkStream(handle, true), false, ValidateServerCertificate);
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_stream.AuthenticateAsClient(ip.ToString(), null, SslProtocols.Tls12, false);
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_stream.BeginRead(_readBuffer, 0, _readBuffer.Length, AsyncReceive, null);
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OnClientState(true);
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}
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else
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{
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handle.Dispose();
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}
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}
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catch (Exception ex)
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{
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handle?.Dispose();
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OnClientFail(ex);
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}
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}
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/// <summary>
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/// Validates the server certificate by comparing it with the included server certificate.
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/// </summary>
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/// <param name="sender">The sender of the callback.</param>
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/// <param name="certificate">The server certificate to validate.</param>
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/// <param name="chain">The X.509 chain.</param>
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/// <param name="sslPolicyErrors">The SSL policy errors.</param>
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/// <returns>Returns <value>true</value> when the validation was successful, otherwise <value>false</value>.</returns>
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private bool ValidateServerCertificate(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
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{
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#if DEBUG
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// for debugging don't validate server certificate
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return true;
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#else
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var serverCsp = (RSACryptoServiceProvider)_serverCertificate.PublicKey.Key;
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var connectedCsp = (RSACryptoServiceProvider)new X509Certificate2(certificate).PublicKey.Key;
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// compare the received server certificate with the included server certificate to validate we are connected to the correct server
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return _serverCertificate.Equals(certificate);
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#endif
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}
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private void AsyncReceive(IAsyncResult result)
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{
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int bytesTransferred;
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try
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{
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bytesTransferred = _stream.EndRead(result);
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if (bytesTransferred <= 0)
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throw new Exception("no bytes transferred");
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}
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catch (NullReferenceException)
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{
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return;
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}
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catch (ObjectDisposedException)
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{
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return;
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}
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catch (Exception)
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{
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Disconnect();
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return;
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}
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byte[] received = new byte[bytesTransferred];
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try
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{
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Array.Copy(_readBuffer, received, received.Length);
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}
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catch (Exception ex)
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{
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OnClientFail(ex);
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return;
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}
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lock (_readBuffers)
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{
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_readBuffers.Enqueue(received);
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}
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lock (_readingMessagesLock)
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{
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if (!_readingMessages)
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{
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_readingMessages = true;
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ThreadPool.QueueUserWorkItem(AsyncReceive);
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}
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}
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try
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{
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_stream.BeginRead(_readBuffer, 0, _readBuffer.Length, AsyncReceive, null);
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}
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catch (ObjectDisposedException)
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{
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}
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catch (Exception ex)
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{
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OnClientFail(ex);
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}
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}
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private void AsyncReceive(object state)
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{
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while (true)
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{
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byte[] readBuffer;
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lock (_readBuffers)
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{
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if (_readBuffers.Count == 0)
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{
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lock (_readingMessagesLock)
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{
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_readingMessages = false;
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}
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return;
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}
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readBuffer = _readBuffers.Dequeue();
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}
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_readableDataLen += readBuffer.Length;
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bool process = true;
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while (process)
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{
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switch (_receiveState)
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{
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case ReceiveType.Header:
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{
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if (_payloadBuffer == null)
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_payloadBuffer = new byte[HEADER_SIZE];
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if (_readableDataLen + _writeOffset >= HEADER_SIZE)
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{
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// completely received header
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int headerLength = HEADER_SIZE - _writeOffset;
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try
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{
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Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, headerLength);
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_payloadLen = BitConverter.ToInt32(_payloadBuffer, _readOffset);
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if (_payloadLen <= 0 || _payloadLen > MAX_MESSAGE_SIZE)
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throw new Exception("invalid header");
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// try to re-use old payload buffers which fit
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if (_payloadBuffer.Length <= _payloadLen + HEADER_SIZE)
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Array.Resize(ref _payloadBuffer, _payloadLen + HEADER_SIZE);
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}
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catch (Exception)
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{
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process = false;
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Disconnect();
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break;
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}
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_readableDataLen -= headerLength;
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_writeOffset += headerLength;
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_readOffset += headerLength;
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_receiveState = ReceiveType.Payload;
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}
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else // _readableDataLen + _writeOffset < HeaderSize
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{
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// received only a part of the header
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try
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{
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Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, _readableDataLen);
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}
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catch (Exception)
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{
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process = false;
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Disconnect();
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break;
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}
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_readOffset += _readableDataLen;
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_writeOffset += _readableDataLen;
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process = false;
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// nothing left to process
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}
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break;
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}
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case ReceiveType.Payload:
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{
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int length = (_writeOffset - HEADER_SIZE + _readableDataLen) >= _payloadLen
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? _payloadLen - (_writeOffset - HEADER_SIZE)
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: _readableDataLen;
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try
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{
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Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, length);
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}
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catch (Exception)
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{
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process = false;
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Disconnect();
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break;
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}
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_writeOffset += length;
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_readOffset += length;
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_readableDataLen -= length;
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if (_writeOffset - HEADER_SIZE == _payloadLen)
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{
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// completely received payload
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try
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{
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using (PayloadReader pr = new PayloadReader(_payloadBuffer, _payloadLen + HEADER_SIZE, false))
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{
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IMessage message = pr.ReadMessage();
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OnClientRead(message, _payloadBuffer.Length);
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}
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}
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catch (Exception)
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{
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process = false;
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Disconnect();
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break;
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}
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_receiveState = ReceiveType.Header;
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_payloadLen = 0;
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_writeOffset = 0;
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}
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if (_readableDataLen == 0)
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process = false;
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break;
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}
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}
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}
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_readOffset = 0;
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_readableDataLen = 0;
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}
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}
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/// <summary>
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/// Sends a message to the connected server.
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/// </summary>
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/// <typeparam name="T">The type of the message.</typeparam>
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/// <param name="message">The message to be sent.</param>
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public void Send<T>(T message) where T : IMessage
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{
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if (!Connected || message == null) return;
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lock (_sendBuffers)
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{
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_sendBuffers.Enqueue(message);
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lock (_sendingMessagesLock)
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{
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if (_sendingMessages) return;
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_sendingMessages = true;
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ThreadPool.QueueUserWorkItem(ProcessSendBuffers);
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}
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}
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}
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/// <summary>
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/// Sends a message to the connected server.
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/// Blocks the thread until the message has been sent.
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/// </summary>
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/// <typeparam name="T">The type of the message.</typeparam>
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/// <param name="message">The message to be sent.</param>
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public void SendBlocking<T>(T message) where T : IMessage
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{
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if (!Connected || message == null) return;
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SafeSendMessage(message);
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}
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/// <summary>
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/// Safely sends a message and prevents multiple simultaneous
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/// write operations on the <see cref="_stream"/>.
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/// </summary>
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/// <param name="message">The message to send.</param>
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private void SafeSendMessage(IMessage message)
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{
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try
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{
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_singleWriteMutex.WaitOne();
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using (PayloadWriter pw = new PayloadWriter(_stream, true))
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{
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OnClientWrite(message, pw.WriteMessage(message));
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}
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}
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catch (Exception)
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{
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Disconnect();
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SendCleanup(true);
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}
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finally
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{
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_singleWriteMutex.ReleaseMutex();
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}
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}
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private void ProcessSendBuffers(object state)
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{
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while (true)
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{
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if (!Connected)
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{
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SendCleanup(true);
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return;
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}
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IMessage message;
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lock (_sendBuffers)
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{
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if (_sendBuffers.Count == 0)
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{
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SendCleanup();
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return;
|
|
}
|
|
|
|
message = _sendBuffers.Dequeue();
|
|
}
|
|
|
|
SafeSendMessage(message);
|
|
}
|
|
}
|
|
|
|
private void SendCleanup(bool clear = false)
|
|
{
|
|
lock (_sendingMessagesLock)
|
|
{
|
|
_sendingMessages = false;
|
|
}
|
|
|
|
if (!clear) return;
|
|
|
|
lock (_sendBuffers)
|
|
{
|
|
_sendBuffers.Clear();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disconnect the client from the server, disconnect all proxies that
|
|
/// are held by this client, and dispose of other resources associated
|
|
/// with this client.
|
|
/// </summary>
|
|
public void Disconnect()
|
|
{
|
|
if (_stream != null)
|
|
{
|
|
_stream.Close();
|
|
_readOffset = 0;
|
|
_writeOffset = 0;
|
|
_readableDataLen = 0;
|
|
_payloadLen = 0;
|
|
_payloadBuffer = null;
|
|
_receiveState = ReceiveType.Header;
|
|
//_singleWriteMutex.Dispose(); TODO: fix socket re-use by creating new client on disconnect
|
|
|
|
if (_proxyClients != null)
|
|
{
|
|
lock (_proxyClientsLock)
|
|
{
|
|
try
|
|
{
|
|
foreach (ReverseProxyClient proxy in _proxyClients)
|
|
proxy.Disconnect();
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
OnClientState(false);
|
|
}
|
|
|
|
public void ConnectReverseProxy(ReverseProxyConnect command)
|
|
{
|
|
lock (_proxyClientsLock)
|
|
{
|
|
_proxyClients.Add(new ReverseProxyClient(command, this));
|
|
}
|
|
}
|
|
|
|
public ReverseProxyClient GetReverseProxyByConnectionId(int connectionId)
|
|
{
|
|
lock (_proxyClientsLock)
|
|
{
|
|
return _proxyClients.FirstOrDefault(t => t.ConnectionId == connectionId);
|
|
}
|
|
}
|
|
|
|
public void RemoveProxyClient(int connectionId)
|
|
{
|
|
try
|
|
{
|
|
lock (_proxyClientsLock)
|
|
{
|
|
for (int i = 0; i < _proxyClients.Count; i++)
|
|
{
|
|
if (_proxyClients[i].ConnectionId == connectionId)
|
|
{
|
|
_proxyClients.RemoveAt(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
}
|