mirror of https://github.com/quasar/Quasar.git
264 lines
7.2 KiB
C#
264 lines
7.2 KiB
C#
using Core.Packets;
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using Core.Packets.ClientPackets;
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using Core.Packets.ServerPackets;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace Core
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{
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public class Server
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{
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public long BytesReceived { get; set; }
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public long BytesSent { get; set; }
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public event ServerStateEventHandler ServerState;
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public delegate void ServerStateEventHandler(Server s, bool listening);
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private void OnServerState(bool listening)
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{
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if (ServerState != null)
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{
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ServerState(this, listening);
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}
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}
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public event ClientStateEventHandler ClientState;
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public delegate void ClientStateEventHandler(Server s, Client c, bool connected);
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private void OnClientState(Client c, bool connected)
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{
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if (ClientState != null)
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{
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ClientState(this, c, connected);
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}
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}
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public event ClientReadEventHandler ClientRead;
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public delegate void ClientReadEventHandler(Server s, Client c, IPacket packet);
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private void OnClientRead(Client c, IPacket packet)
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{
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if (ClientRead != null)
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{
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ClientRead(this, c, packet);
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}
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}
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public event ClientWriteEventHandler ClientWrite;
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public delegate void ClientWriteEventHandler(Server s, Client c, IPacket packet, long length);
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private void OnClientWrite(Client c, IPacket packet, long length, byte[] rawData)
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{
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if (ClientWrite != null)
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{
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ClientWrite(this, c, packet, length);
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}
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}
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private Socket _handle;
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private SocketAsyncEventArgs _item;
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private bool Processing { get; set; }
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public int BufferSize { get; set; }
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public bool Listening { get; private set; }
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private List<KeepAlive> _keepAlives;
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private List<Client> _clients;
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public Client[] Clients
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{
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get
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{
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return Listening ? _clients.ToArray() : new Client[0];
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}
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}
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public int ConnectedClients { get; set; }
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public int AllTimeConnectedClients { get; set; }
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private List<Type> PacketTypes { get; set; }
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public Server(int bufferSize)
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{
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PacketTypes = new List<Type>();
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BufferSize = bufferSize;
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}
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public void Listen(ushort port)
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{
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try
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{
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if (!Listening)
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{
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_keepAlives = new List<KeepAlive>();
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_clients = new List<Client>();
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_item = new SocketAsyncEventArgs();
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_item.Completed += Process;
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_handle = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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_handle.Bind(new IPEndPoint(IPAddress.Any, port));
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_handle.Listen(1000);
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Processing = false;
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Listening = true;
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OnServerState(true);
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SendKeepAlives();
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if (!_handle.AcceptAsync(_item))
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Process(null, _item);
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}
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}
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catch (Exception)
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{
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Disconnect();
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}
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}
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/// <summary>
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/// Adds a Type to the serializer so a message can be properly serialized.
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/// </summary>
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/// <param name="parent">The parent type, i.e.: IPacket</param>
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/// <param name="type">Type to be added</param>
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public void AddTypeToSerializer(Type parent, Type type)
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{
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if (type == null || parent == null)
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throw new ArgumentNullException();
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PacketTypes.Add(type);
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}
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public void AddTypesToSerializer(Type parent, params Type[] types)
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{
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foreach (Type type in types)
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AddTypeToSerializer(parent, type);
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}
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private void Process(object s, SocketAsyncEventArgs e)
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{
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try
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{
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if (e.SocketError == SocketError.Success)
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{
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Client T = new Client(this, e.AcceptSocket, BufferSize, PacketTypes.ToArray());
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lock (_clients)
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{
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_clients.Add(T);
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T.ClientState += HandleState;
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T.ClientRead += OnClientRead;
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T.ClientWrite += OnClientWrite;
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OnClientState(T, true);
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}
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e.AcceptSocket = null;
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if (!_handle.AcceptAsync(e))
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Process(null, e);
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}
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else
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Disconnect();
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}
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catch
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{
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Disconnect();
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}
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}
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private void SendKeepAlives()
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{
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new Thread(() =>
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{
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while (true)
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{
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try
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{
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foreach (Client client in Clients)
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{
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KeepAlive keepAlive = new KeepAlive();
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lock (_keepAlives)
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{
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_keepAlives.Add(keepAlive);
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}
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keepAlive.Execute(client);
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Timer timer = new Timer(KeepAliveCallback, keepAlive, 15000, Timeout.Infinite);
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}
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}
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catch
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{
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}
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Thread.Sleep(10000);
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}
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}) { IsBackground = true }.Start();
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}
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private void KeepAliveCallback(object state)
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{
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KeepAlive keepAlive = (KeepAlive)state;
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if (_keepAlives.Contains(keepAlive))
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{
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keepAlive.Client.Disconnect();
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_keepAlives.Remove(keepAlive);
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}
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}
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internal void HandleKeepAlivePacket(KeepAliveResponse packet, Client client)
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{
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foreach (KeepAlive keepAlive in _keepAlives)
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{
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if (keepAlive.TimeSent == packet.TimeSent && keepAlive.Client == client)
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{
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_keepAlives.Remove(keepAlive);
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break;
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}
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}
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}
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public void Disconnect()
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{
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if (Processing)
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return;
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Processing = true;
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if (_handle != null)
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_handle.Close();
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lock (_clients)
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{
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while (_clients.Count != 0)
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{
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_clients[0].Disconnect();
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_clients.RemoveAt(0);
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}
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}
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_keepAlives = null;
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Listening = false;
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OnServerState(false);
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}
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private void HandleState(Client s, bool open)
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{
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lock (_clients)
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{
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_clients.Remove(s);
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OnClientState(s, false);
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}
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}
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}
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}
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