Quasar/Server/Core/Server.cs

264 lines
7.2 KiB
C#

using Core.Packets;
using Core.Packets.ClientPackets;
using Core.Packets.ServerPackets;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Core
{
public class Server
{
public long BytesReceived { get; set; }
public long BytesSent { get; set; }
public event ServerStateEventHandler ServerState;
public delegate void ServerStateEventHandler(Server s, bool listening);
private void OnServerState(bool listening)
{
if (ServerState != null)
{
ServerState(this, listening);
}
}
public event ClientStateEventHandler ClientState;
public delegate void ClientStateEventHandler(Server s, Client c, bool connected);
private void OnClientState(Client c, bool connected)
{
if (ClientState != null)
{
ClientState(this, c, connected);
}
}
public event ClientReadEventHandler ClientRead;
public delegate void ClientReadEventHandler(Server s, Client c, IPacket packet);
private void OnClientRead(Client c, IPacket packet)
{
if (ClientRead != null)
{
ClientRead(this, c, packet);
}
}
public event ClientWriteEventHandler ClientWrite;
public delegate void ClientWriteEventHandler(Server s, Client c, IPacket packet, long length);
private void OnClientWrite(Client c, IPacket packet, long length, byte[] rawData)
{
if (ClientWrite != null)
{
ClientWrite(this, c, packet, length);
}
}
private Socket _handle;
private SocketAsyncEventArgs _item;
private bool Processing { get; set; }
public int BufferSize { get; set; }
public bool Listening { get; private set; }
private List<KeepAlive> _keepAlives;
private List<Client> _clients;
public Client[] Clients
{
get
{
return Listening ? _clients.ToArray() : new Client[0];
}
}
public int ConnectedClients { get; set; }
public int AllTimeConnectedClients { get; set; }
private List<Type> PacketTypes { get; set; }
public Server(int bufferSize)
{
PacketTypes = new List<Type>();
BufferSize = bufferSize;
}
public void Listen(ushort port)
{
try
{
if (!Listening)
{
_keepAlives = new List<KeepAlive>();
_clients = new List<Client>();
_item = new SocketAsyncEventArgs();
_item.Completed += Process;
_handle = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_handle.Bind(new IPEndPoint(IPAddress.Any, port));
_handle.Listen(1000);
Processing = false;
Listening = true;
OnServerState(true);
SendKeepAlives();
if (!_handle.AcceptAsync(_item))
Process(null, _item);
}
}
catch (Exception)
{
Disconnect();
}
}
/// <summary>
/// Adds a Type to the serializer so a message can be properly serialized.
/// </summary>
/// <param name="parent">The parent type, i.e.: IPacket</param>
/// <param name="type">Type to be added</param>
public void AddTypeToSerializer(Type parent, Type type)
{
if (type == null || parent == null)
throw new ArgumentNullException();
PacketTypes.Add(type);
}
public void AddTypesToSerializer(Type parent, params Type[] types)
{
foreach (Type type in types)
AddTypeToSerializer(parent, type);
}
private void Process(object s, SocketAsyncEventArgs e)
{
try
{
if (e.SocketError == SocketError.Success)
{
Client T = new Client(this, e.AcceptSocket, BufferSize, PacketTypes.ToArray());
lock (_clients)
{
_clients.Add(T);
T.ClientState += HandleState;
T.ClientRead += OnClientRead;
T.ClientWrite += OnClientWrite;
OnClientState(T, true);
}
e.AcceptSocket = null;
if (!_handle.AcceptAsync(e))
Process(null, e);
}
else
Disconnect();
}
catch
{
Disconnect();
}
}
private void SendKeepAlives()
{
new Thread(() =>
{
while (true)
{
try
{
foreach (Client client in Clients)
{
KeepAlive keepAlive = new KeepAlive();
lock (_keepAlives)
{
_keepAlives.Add(keepAlive);
}
keepAlive.Execute(client);
Timer timer = new Timer(KeepAliveCallback, keepAlive, 15000, Timeout.Infinite);
}
}
catch
{
}
Thread.Sleep(10000);
}
}) { IsBackground = true }.Start();
}
private void KeepAliveCallback(object state)
{
KeepAlive keepAlive = (KeepAlive)state;
if (_keepAlives.Contains(keepAlive))
{
keepAlive.Client.Disconnect();
_keepAlives.Remove(keepAlive);
}
}
internal void HandleKeepAlivePacket(KeepAliveResponse packet, Client client)
{
foreach (KeepAlive keepAlive in _keepAlives)
{
if (keepAlive.TimeSent == packet.TimeSent && keepAlive.Client == client)
{
_keepAlives.Remove(keepAlive);
break;
}
}
}
public void Disconnect()
{
if (Processing)
return;
Processing = true;
if (_handle != null)
_handle.Close();
lock (_clients)
{
while (_clients.Count != 0)
{
_clients[0].Disconnect();
_clients.RemoveAt(0);
}
}
_keepAlives = null;
Listening = false;
OnServerState(false);
}
private void HandleState(Client s, bool open)
{
lock (_clients)
{
_clients.Remove(s);
OnClientState(s, false);
}
}
}
}