Quasar/Quasar.Common/Helpers/PlatformHelper.cs

121 lines
4.8 KiB
C#

using System;
using System.Management;
using System.Text.RegularExpressions;
namespace Quasar.Common.Helpers
{
public static class PlatformHelper
{
/// <summary>
/// Initializes the <see cref="PlatformHelper"/> class.
/// </summary>
static PlatformHelper()
{
Win32NT = Environment.OSVersion.Platform == PlatformID.Win32NT;
XpOrHigher = Win32NT && Environment.OSVersion.Version.Major >= 5;
VistaOrHigher = Win32NT && Environment.OSVersion.Version.Major >= 6;
SevenOrHigher = Win32NT && (Environment.OSVersion.Version >= new Version(6, 1));
EightOrHigher = Win32NT && (Environment.OSVersion.Version >= new Version(6, 2, 9200));
EightPointOneOrHigher = Win32NT && (Environment.OSVersion.Version >= new Version(6, 3));
TenOrHigher = Win32NT && (Environment.OSVersion.Version >= new Version(10, 0));
RunningOnMono = Type.GetType("Mono.Runtime") != null;
Name = "Unknown OS";
using (var searcher = new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem"))
{
foreach (ManagementObject os in searcher.Get())
{
Name = os["Caption"].ToString();
break;
}
}
Name = Regex.Replace(Name, "^.*(?=Windows)", "").TrimEnd().TrimStart(); // Remove everything before first match "Windows" and trim end & start
Is64Bit = Environment.Is64BitOperatingSystem;
FullName = $"{Name} {(Is64Bit ? 64 : 32)} Bit";
}
/// <summary>
/// Gets the full name of the operating system running on this computer (including the edition and architecture).
/// </summary>
public static string FullName { get; }
/// <summary>
/// Gets the name of the operating system running on this computer (including the edition).
/// </summary>
public static string Name { get; }
/// <summary>
/// Determines whether the Operating System is 32 or 64-bit.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is 64-bit, otherwise <c>false</c> for 32-bit.
/// </value>
public static bool Is64Bit { get; }
/// <summary>
/// Returns a indicating whether the application is running in Mono runtime.
/// </summary>
/// <value>
/// <c>true</c> if the application is running in Mono runtime; otherwise, <c>false</c>.
/// </value>
public static bool RunningOnMono { get; }
/// <summary>
/// Returns a indicating whether the Operating System is Windows 32 NT based.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows 32 NT based; otherwise, <c>false</c>.
/// </value>
public static bool Win32NT { get; }
/// <summary>
/// Returns a value indicating whether the Operating System is Windows XP or higher.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows XP or higher; otherwise, <c>false</c>.
/// </value>
public static bool XpOrHigher { get; }
/// <summary>
/// Returns a value indicating whether the Operating System is Windows Vista or higher.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows Vista or higher; otherwise, <c>false</c>.
/// </value>
public static bool VistaOrHigher { get; }
/// <summary>
/// Returns a value indicating whether the Operating System is Windows 7 or higher.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows 7 or higher; otherwise, <c>false</c>.
/// </value>
public static bool SevenOrHigher { get; }
/// <summary>
/// Returns a value indicating whether the Operating System is Windows 8 or higher.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows 8 or higher; otherwise, <c>false</c>.
/// </value>
public static bool EightOrHigher { get; }
/// <summary>
/// Returns a value indicating whether the Operating System is Windows 8.1 or higher.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows 8.1 or higher; otherwise, <c>false</c>.
/// </value>
public static bool EightPointOneOrHigher { get; }
/// <summary>
/// Returns a value indicating whether the Operating System is Windows 10 or higher.
/// </summary>
/// <value>
/// <c>true</c> if the Operating System is Windows 10 or higher; otherwise, <c>false</c>.
/// </value>
public static bool TenOrHigher { get; }
}
}