using Quasar.Common.Enums; using Quasar.Common.Messages; using Quasar.Common.Networking; using Quasar.Server.Networking; namespace Quasar.Server.Messages { public class ClientStatusHandler : MessageProcessorBase { /// /// Represents the method that will handle status updates. /// /// The message handler which raised the event. /// The client which updated the status. /// The new status. public delegate void StatusUpdatedEventHandler(object sender, Client client, string statusMessage); /// /// Represents the method that will handle user status updates. /// /// The message handler which raised the event. /// The client which updated the user status. /// The new user status. public delegate void UserStatusUpdatedEventHandler(object sender, Client client, UserStatus userStatusMessage); /// /// Raised when a client updated its status. /// /// /// Handlers registered with this event will be invoked on the /// chosen when the instance was constructed. /// public event StatusUpdatedEventHandler StatusUpdated; /// /// Raised when a client updated its user status. /// /// /// Handlers registered with this event will be invoked on the /// chosen when the instance was constructed. /// public event UserStatusUpdatedEventHandler UserStatusUpdated; /// /// Reports an updated status. /// /// The client which updated the status. /// The new status. private void OnStatusUpdated(Client client, string statusMessage) { SynchronizationContext.Post(c => { var handler = StatusUpdated; handler?.Invoke(this, (Client) c, statusMessage); }, client); } /// /// Reports an updated user status. /// /// The client which updated the user status. /// The new user status. private void OnUserStatusUpdated(Client client, UserStatus userStatusMessage) { SynchronizationContext.Post(c => { var handler = UserStatusUpdated; handler?.Invoke(this, (Client) c, userStatusMessage); }, client); } /// /// Initializes a new instance of the class. /// public ClientStatusHandler() : base(true) { } /// public override bool CanExecute(IMessage message) => message is SetStatus || message is SetUserStatus; /// public override bool CanExecuteFrom(ISender sender) => true; /// public override void Execute(ISender sender, IMessage message) { switch (message) { case SetStatus status: Execute((Client) sender, status); break; case SetUserStatus userStatus: Execute((Client) sender, userStatus); break; } } private void Execute(Client client, SetStatus message) { OnStatusUpdated(client, message.Message); } private void Execute(Client client, SetUserStatus message) { OnUserStatusUpdated(client, message.Message); } protected override void Dispose(bool disposing) { } } }