using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using xServer.Core.Packets; namespace xServer.Core { public class Server { public long BytesReceived { get; set; } public long BytesSent { get; set; } /// /// Occurs when the state of the server changes. /// public event ServerStateEventHandler ServerState; /// /// Represents a method that will handle a change in the server's state. /// /// The server to update the state of. /// True if the server is listening; False if the server /// is not listening. public delegate void ServerStateEventHandler(Server s, bool listening); private void OnServerState(bool listening) { if (ServerState != null) { ServerState(this, listening); } } /// /// Occurs when the state of a client changes. /// public event ClientStateEventHandler ClientState; /// /// Represents a method that will handle a change in a client's state. /// /// /// /// public delegate void ClientStateEventHandler(Server s, Client c, bool connected); /// /// Fires an event that informs subscribers that the a packet has been /// received from the client. /// /// private void OnClientState(Client c, bool connected) { if (ClientState != null) { ClientState(this, c, connected); } } /// /// Occurs when a packet is received by a client. /// public event ClientReadEventHandler ClientRead; /// /// Represents a method that will handle a packet received from a client. /// /// The destination server of the packet; also where the client specified /// should reside /// The client that has sent the packet. /// The packet that was sent to the server. public delegate void ClientReadEventHandler(Server s, Client c, IPacket packet); /// /// Fires an event that informs subscribers that the a packet has been /// received from the client. /// /// private void OnClientRead(Client c, IPacket packet) { if (ClientRead != null) { ClientRead(this, c, packet); } } public event ClientWriteEventHandler ClientWrite; public delegate void ClientWriteEventHandler(Server s, Client c, IPacket packet, long length); private void OnClientWrite(Client c, IPacket packet, long length, byte[] rawData) { if (ClientWrite != null) { ClientWrite(this, c, packet, length); } } private Socket _handle; private SocketAsyncEventArgs _item; /// /// Gets or sets if the server is currently processing data that /// should prevent disconnection. /// private bool Processing { get; set; } /// /// Gets the status of the server. True if the server is currently /// listening; False if the server is not currently listening. /// public bool Listening { get; private set; } /// /// The internal list of the clients connected to the server. /// private List _clients; /// /// Gets the clients currently connected to the server, or an empty array of /// clients if the server is currently not listening. /// public Client[] Clients { get { return Listening ? _clients.ToArray() : new Client[0]; } } public int ConnectedClients { get; set; } /// /// A collection containing all of the clients that have connected to the server. /// public Dictionary AllTimeConnectedClients { get; set; } private List PacketTypes { get; set; } public Server() { PacketTypes = new List(); AllTimeConnectedClients = new Dictionary(); } public void Listen(ushort port) { try { if (!Listening) { _clients = new List(); _item = new SocketAsyncEventArgs(); _item.Completed += Process; if (_handle != null) { try { _handle.Close(); } catch { } } _handle = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _handle.Bind(new IPEndPoint(IPAddress.Any, port)); _handle.Listen(1000); Processing = false; Listening = true; OnServerState(true); if (!_handle.AcceptAsync(_item)) Process(null, _item); } } catch (Exception) { Disconnect(); } } /// /// Adds a Type to the serializer so a message can be properly serialized. /// /// The parent type, i.e.: IPacket /// Type to be added public void AddTypeToSerializer(Type parent, Type type) { if (type == null || parent == null) throw new ArgumentNullException(); PacketTypes.Add(type); } public void AddTypesToSerializer(Type parent, params Type[] types) { foreach (Type type in types) AddTypeToSerializer(parent, type); } private void Process(object s, SocketAsyncEventArgs e) { try { if (e.SocketError == SocketError.Success) { Client client = new Client(this, e.AcceptSocket, PacketTypes.ToArray()); lock (_clients) { _clients.Add(client); client.ClientState += OnClientState; client.ClientRead += OnClientRead; client.ClientWrite += OnClientWrite; OnClientState(client, true); } e.AcceptSocket = null; if (!_handle.AcceptAsync(e)) Process(null, e); } else Disconnect(); } catch { Disconnect(); } } public void Disconnect() { if (Processing) return; Processing = true; if (_handle != null) _handle.Close(); lock (_clients) { while (_clients.Count != 0) { _clients[0].Disconnect(); try { _clients.RemoveAt(0); } catch { } } } Listening = false; OnServerState(false); } } }