Added an "IsError" property to the ShellCommandResponse to denote if the
response should be handled a certain way (if it is a response to a
ShellCommand error, then print it differently).
Also correctly queues up two different threads on shell initialization.
These ManualResetEvents now will signal the Shell's redirected output to
handle either the output, or the error output. Not at the same time
(will cause deadlocking).
We now append the text instead of concatenating. Not sure how much more
efficient this is, but it is certainly more readable.
-added hookless keylogger class with unicode support
-logs on keylogger class are saved in html format
-added keylogger form using webbrowser to load the log as an html file
-added context menu keylogger option under surveillance
-started keylogger setting enable/disable on client file execution
(didn't complete this, wasn't sure how to do it properly. just added
the setting in the settings class and in program class for the logic.
only thing left is the server side stuff)
left todo:
-encryption/decryption of logs if desired
-options to enable/disable when building client, etc...
It's now very easy to add new system information, only the client needs
the modification now.
See file 'Client\Core\Commands\CommandHandler.cs' method
'HandleGetSystemInfo'