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Added documentation for IconInjector
Added documentation for most of the Server's IconInjector.
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@ -48,21 +48,37 @@ private struct ICONDIR
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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private struct ICONDIRENTRY
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private struct ICONDIRENTRY
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{
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{
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// Width, in pixels, of the image
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/// <summary>
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/// The width, in pixels, of the image.
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/// </summary>
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public byte Width;
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public byte Width;
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// Height, in pixels, of the image
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/// <summary>
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/// The height, in pixels, of the image.
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/// </summary>
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public byte Height;
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public byte Height;
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// Number of colors in image (0 if >=8bpp)
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/// <summary>
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/// The number of colors in the image; (0 if >= 8bpp)
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/// </summary>
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public byte ColorCount;
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public byte ColorCount;
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// Reserved ( must be 0)
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/// <summary>
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/// Reserved (must be 0).
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/// </summary>
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public byte Reserved;
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public byte Reserved;
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// Color Planes
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/// <summary>
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/// Color planes.
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/// </summary>
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public ushort Planes;
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public ushort Planes;
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// Bits per pixel
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/// <summary>
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/// Bits per pixel.
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/// </summary>
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public ushort BitCount;
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public ushort BitCount;
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// Length in bytes of the pixel data
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/// <summary>
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/// The length, in bytes, of the pixel data.
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/// </summary>
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public int BytesInRes;
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public int BytesInRes;
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// Offset in the file where the pixel data starts.
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/// <summary>
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/// The offset in the file where the pixel data starts.
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/// </summary>
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public int ImageOffset;
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public int ImageOffset;
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}
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}
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