ImHex/include/window.hpp

59 lines
1.5 KiB
C++

#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <vector>
#include <hex/helpers/utils.hpp>
#include <hex/views/view.hpp>
struct GLFWwindow;
struct ImGuiSettingsHandler;
namespace hex {
class Window {
public:
Window(int &argc, char **&argv);
~Window();
void loop();
friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line);
friend void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler);
friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
bool setFont(const std::filesystem::path &font_path);
void initPlugins();
void deinitPlugins();
private:
void frameBegin();
void frameEnd();
void drawWelcomeScreen();
void resetLayout();
void initGLFW();
void initImGui();
void deinitGLFW();
void deinitImGui();
GLFWwindow* m_window = nullptr;
float m_globalScale = 1.0f, m_fontScale = 1.0f;
bool m_fpsVisible = false;
double m_targetFps;
bool m_demoWindowOpen = false;
bool m_layoutConfigured = false;
double m_lastFrameTime;
bool m_prevKeysDown[512];
std::string m_availableUpdate;
};
}