mirror of https://github.com/WerWolv/ImHex.git
247 lines
7.9 KiB
C++
247 lines
7.9 KiB
C++
#include "window.hpp"
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#include <iostream>
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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namespace hex {
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namespace {
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void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) {
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return ctx; // Unused, but the return value has to be non-null
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}
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void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line) {
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auto *window = reinterpret_cast<Window *>(handler->UserData);
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float scale;
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if (sscanf(line, "Scale=%f", &scale) == 1) { window->m_globalScale = scale; }
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else if (sscanf(line, "FontScale=%f", &scale) == 1) { window->m_fontScale = scale; }
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}
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void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler) {
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auto *window = reinterpret_cast<Window *>(handler->UserData);
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auto &style = ImGui::GetStyle();
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auto &io = ImGui::GetIO();
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if (window->m_globalScale != 0.0f)
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style.ScaleAllSizes(window->m_globalScale);
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if (window->m_fontScale != 0.0f)
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io.FontGlobalScale = window->m_fontScale;
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}
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void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf) {
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auto *window = reinterpret_cast<Window *>(handler->UserData);
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buf->reserve(buf->size() + 0x20); // Ballpark reserve
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buf->appendf("[%s][General]\n", handler->TypeName);
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buf->appendf("Scale=%.1f\n", window->m_globalScale);
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buf->appendf("FontScale=%.1f\n", window->m_fontScale);
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buf->append("\n");
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}
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}
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Window::Window() {
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this->initGLFW();
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this->initImGui();
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}
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Window::~Window() {
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this->deinitImGui();
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this->deinitGLFW();
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for (auto &view : this->m_views)
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delete view;
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}
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void Window::loop() {
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while (!glfwWindowShouldClose(this->m_window)) {
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this->frameBegin();
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for (const auto &call : View::getDeferedCalls())
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call();
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View::getDeferedCalls().clear();
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for (auto &view : this->m_views) {
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view->createView();
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}
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#ifdef DEBUG
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if (this->m_demoWindowOpen)
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ImGui::ShowDemoWindow(&this->m_demoWindowOpen);
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#endif
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this->frameEnd();
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}
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}
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void Window::frameBegin() {
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->GetWorkPos());
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ImGui::SetNextWindowSize(viewport->GetWorkSize());
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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windowFlags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
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ImGui::Begin("DockSpace", nullptr, windowFlags);
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ImGui::PopStyleVar(2);
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ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
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ImGui::BeginMenuBar();
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for (auto &view : this->m_views)
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view->createMenu();
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if (ImGui::BeginMenu("View")) {
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ImGui::Separator();
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ImGui::MenuItem("Display FPS", "", &this->m_fpsVisible);
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#ifdef DEBUG
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ImGui::MenuItem("Demo View", "", &this->m_demoWindowOpen);
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#endif
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ImGui::EndMenu();
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}
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if (this->m_fpsVisible) {
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char buffer[0x20];
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snprintf(buffer, 0x20, "%.1f FPS", ImGui::GetIO().Framerate);
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ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetFontSize() * strlen(buffer) + 20);
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ImGui::TextUnformatted(buffer);
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}
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ImGui::EndMenuBar();
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ImGui::End();
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if (auto &[key, mods] = Window::s_currShortcut; key != -1) {
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for (auto &view : this->m_views) {
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if (view->handleShortcut(key, mods))
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break;
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}
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Window::s_currShortcut = { -1, -1 };
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}
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}
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void Window::frameEnd() {
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(this->m_window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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GLFWwindow* backup_current_context = glfwGetCurrentContext();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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glfwMakeContextCurrent(backup_current_context);
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glfwSwapBuffers(this->m_window);
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}
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void Window::initGLFW() {
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glfwSetErrorCallback([](int error, const char* desc) {
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fprintf(stderr, "Glfw Error %d: %s\n", error, desc);
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});
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if (!glfwInit())
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throw std::runtime_error("Failed to initialize GLFW!");
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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this->m_window = glfwCreateWindow(1280, 720, "ImHex", nullptr, nullptr);
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if (this->m_window == nullptr)
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throw std::runtime_error("Failed to create window!");
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glfwMakeContextCurrent(this->m_window);
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glfwSwapInterval(1);
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glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) {
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if (action == GLFW_PRESS)
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Window::s_currShortcut = { key, mods };
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});
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glfwSetDropCallback(this->m_window, [](GLFWwindow *window, int count, const char **paths) {
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if (count != 1)
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return;
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View::postEvent(Events::FileDropped, paths[0]);
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});
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glfwSetWindowSizeLimits(this->m_window, 720, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
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if (gladLoadGL() == 0)
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throw std::runtime_error("Failed to initialize OpenGL loader!");
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}
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void Window::initImGui() {
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IMGUI_CHECKVERSION();
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auto *ctx = ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiStyle& style = ImGui::GetStyle();
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_ViewportsEnable;
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io.ConfigViewportsNoTaskBarIcon = true;
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style.WindowMenuButtonPosition = ImGuiDir_None;
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style.IndentSpacing = 10.0F;
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// Install custom settings handler
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ImGuiSettingsHandler handler;
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handler.TypeName = "ImHex";
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handler.TypeHash = ImHashStr("ImHex");
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handler.ReadOpenFn = ImHexSettingsHandler_ReadOpenFn;
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handler.ReadLineFn = ImHexSettingsHandler_ReadLine;
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handler.ApplyAllFn = ImHexSettingsHandler_ApplyAll;
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handler.WriteAllFn = ImHexSettingsHandler_WriteAll;
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handler.UserData = this;
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ctx->SettingsHandlers.push_back(handler);
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(this->m_window, true);
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ImGui_ImplOpenGL3_Init("#version 150");
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}
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void Window::deinitGLFW() {
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glfwDestroyWindow(this->m_window);
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glfwTerminate();
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}
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void Window::deinitImGui() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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} |