ImHex/source/window.cpp

247 lines
7.9 KiB
C++

#include "window.hpp"
#include <iostream>
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace hex {
namespace {
void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) {
return ctx; // Unused, but the return value has to be non-null
}
void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line) {
auto *window = reinterpret_cast<Window *>(handler->UserData);
float scale;
if (sscanf(line, "Scale=%f", &scale) == 1) { window->m_globalScale = scale; }
else if (sscanf(line, "FontScale=%f", &scale) == 1) { window->m_fontScale = scale; }
}
void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler) {
auto *window = reinterpret_cast<Window *>(handler->UserData);
auto &style = ImGui::GetStyle();
auto &io = ImGui::GetIO();
if (window->m_globalScale != 0.0f)
style.ScaleAllSizes(window->m_globalScale);
if (window->m_fontScale != 0.0f)
io.FontGlobalScale = window->m_fontScale;
}
void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf) {
auto *window = reinterpret_cast<Window *>(handler->UserData);
buf->reserve(buf->size() + 0x20); // Ballpark reserve
buf->appendf("[%s][General]\n", handler->TypeName);
buf->appendf("Scale=%.1f\n", window->m_globalScale);
buf->appendf("FontScale=%.1f\n", window->m_fontScale);
buf->append("\n");
}
}
Window::Window() {
this->initGLFW();
this->initImGui();
}
Window::~Window() {
this->deinitImGui();
this->deinitGLFW();
for (auto &view : this->m_views)
delete view;
}
void Window::loop() {
while (!glfwWindowShouldClose(this->m_window)) {
this->frameBegin();
for (const auto &call : View::getDeferedCalls())
call();
View::getDeferedCalls().clear();
for (auto &view : this->m_views) {
view->createView();
}
#ifdef DEBUG
if (this->m_demoWindowOpen)
ImGui::ShowDemoWindow(&this->m_demoWindowOpen);
#endif
this->frameEnd();
}
}
void Window::frameBegin() {
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->GetWorkPos());
ImGui::SetNextWindowSize(viewport->GetWorkSize());
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
windowFlags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
ImGui::Begin("DockSpace", nullptr, windowFlags);
ImGui::PopStyleVar(2);
ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
ImGui::BeginMenuBar();
for (auto &view : this->m_views)
view->createMenu();
if (ImGui::BeginMenu("View")) {
ImGui::Separator();
ImGui::MenuItem("Display FPS", "", &this->m_fpsVisible);
#ifdef DEBUG
ImGui::MenuItem("Demo View", "", &this->m_demoWindowOpen);
#endif
ImGui::EndMenu();
}
if (this->m_fpsVisible) {
char buffer[0x20];
snprintf(buffer, 0x20, "%.1f FPS", ImGui::GetIO().Framerate);
ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetFontSize() * strlen(buffer) + 20);
ImGui::TextUnformatted(buffer);
}
ImGui::EndMenuBar();
ImGui::End();
if (auto &[key, mods] = Window::s_currShortcut; key != -1) {
for (auto &view : this->m_views) {
if (view->handleShortcut(key, mods))
break;
}
Window::s_currShortcut = { -1, -1 };
}
}
void Window::frameEnd() {
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(this->m_window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
glfwSwapBuffers(this->m_window);
}
void Window::initGLFW() {
glfwSetErrorCallback([](int error, const char* desc) {
fprintf(stderr, "Glfw Error %d: %s\n", error, desc);
});
if (!glfwInit())
throw std::runtime_error("Failed to initialize GLFW!");
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
this->m_window = glfwCreateWindow(1280, 720, "ImHex", nullptr, nullptr);
if (this->m_window == nullptr)
throw std::runtime_error("Failed to create window!");
glfwMakeContextCurrent(this->m_window);
glfwSwapInterval(1);
glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS)
Window::s_currShortcut = { key, mods };
});
glfwSetDropCallback(this->m_window, [](GLFWwindow *window, int count, const char **paths) {
if (count != 1)
return;
View::postEvent(Events::FileDropped, paths[0]);
});
glfwSetWindowSizeLimits(this->m_window, 720, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
if (gladLoadGL() == 0)
throw std::runtime_error("Failed to initialize OpenGL loader!");
}
void Window::initImGui() {
IMGUI_CHECKVERSION();
auto *ctx = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_ViewportsEnable;
io.ConfigViewportsNoTaskBarIcon = true;
style.WindowMenuButtonPosition = ImGuiDir_None;
style.IndentSpacing = 10.0F;
// Install custom settings handler
ImGuiSettingsHandler handler;
handler.TypeName = "ImHex";
handler.TypeHash = ImHashStr("ImHex");
handler.ReadOpenFn = ImHexSettingsHandler_ReadOpenFn;
handler.ReadLineFn = ImHexSettingsHandler_ReadLine;
handler.ApplyAllFn = ImHexSettingsHandler_ApplyAll;
handler.WriteAllFn = ImHexSettingsHandler_WriteAll;
handler.UserData = this;
ctx->SettingsHandlers.push_back(handler);
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(this->m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void Window::deinitGLFW() {
glfwDestroyWindow(this->m_window);
glfwTerminate();
}
void Window::deinitImGui() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
}