mirror of https://github.com/WerWolv/ImHex.git
43 lines
829 B
C++
43 lines
829 B
C++
#pragma once
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#include <concepts>
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#include <memory>
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#include <vector>
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#include "views/view.hpp"
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struct GLFWwindow;
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namespace hex {
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class Window {
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public:
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Window();
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~Window();
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void loop();
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template<std::derived_from<View> T, typename ... Args>
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T* addView(Args&& ... args) {
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this->m_views.emplace_back(new T(std::forward<Args>(args)...));
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return static_cast<T*>(this->m_views.back());
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}
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private:
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void frameBegin();
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void frameEnd();
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void initGLFW();
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void initImGui();
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void deinitGLFW();
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void deinitImGui();
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GLFWwindow* m_window;
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std::vector<View*> m_views;
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bool m_fpsVisible = false;
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static inline std::tuple<int, int> s_currShortcut = { -1, -1 };
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};
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} |